“Note which rule or mechanic players always get wrong the same way. Try to make it actually work that way.”
— Darrell Hardy (@HardyTales)
““Perfect” is the enemy of improvement. Stop searching for the perfect mechanism and focus on making your design better.”
— Matt Wolfe (@mattwolfe)
“Playtest playtest playtest - when you think you’re done, do it more. Blind tests are even better.”
— JR Honeycutt (@JayAhre)
“Get a prototype on the table ASAP. One minute of table time is worth an hour of solitary noodling.”
— Daniel Solis (@DanielSolis)
“Determine your target audience early, and tailor your design choices with them in mind.”
— Seth Jaffee (@sedjtroll)
“Consider removing rules that take too long to explain for what they add to your game.”
— Meeple Syrup (@MeepleSyrup)

Tips for playtesting late-stage design tweaks

The Meeple Syrup Show (@MeepleSyrup) on working with–and as–a publisher

“Find fulfillment in the design process, and seek out others who are engaged in game design in order to avoid traveling down that path alone.”
— Yves Tourigny (@yvestourigny)