“It can be really useful to take a break from a design now and then. Banging your head against a brick wall will only get you so far, and sometimes taking a step back will help you realize there’s a door right next to where you were standing.”
— Teale Fristoe (@fristoe)
“Early in your design (hopefully before you start) know what you want the game to be. It helps when making decisions later about cuts.”
— Peter Gousis (@MVPBoardgames)
“Budding game designers, be careful who you take advice from! They may not know what the hell they’re talking about either.”
— Chris Darden (@cbdarden)

The Meeple Syrup show (@MeepleSyrup) on designing and publishing kids’ games

“You never ever should play test game using components that will differ from the final game’s components.”
— Ignacy Trzewiczek (@trzewik)

What to focus on when pitching a tabletop game