“I think world-building is very important for some games, but I think it’s very easy for creators to lose track of the fact that nobody will care as much about their world as they do. The mechanics and decisions players make have to reinforce your fictional construct, or it’ll all get ignored.”
— Joshua Buergel (@JoshuaBuergel)
“I think you need to chase the heart of every design. It’s such a broad craft and by strictly limiting yourself to only theme, or only mechanisms, or any one development method, you’re just limiting your output.”
— Grant Rodiek (@HyperboleGrant)
“Always be prepared to revisit every decision.”
— Kevin G. Nunn (@kgnunn)
“There’s no right way to design. There’s no easy way to do it. Experiment, test often, make something you love, and research by playing other great (and sometimes lousy!) games.”
— Grant Rodiek (@HyperboleGrant)
“Too many designers look at theme and mechanism as opposite ends of a spectrum. It’s not about one or the other in isolation, nor does it matter whether you start with one or the other. The important thing is that you find a good place for them to intersect.”
— Gil Hova (@gilhova)
“It’s better to have an interesting version of the game with more rules than a boring version of the game with the same rules.”
— Gil Hova (@gilhova)