“Read between the lines. When a playtester asks a question or gives a suggestion, there’s normally something in your game that they felt was lacking.  Take their question or suggestion, but also try and figure out the driving force behind it.”
— Scott Almes (@Scott_Almes)
“When in doubt, avoid adding complexity to your game. While it’s important to ensure that your game has enough depth and replay value, too much complexity can easily doom a game.”
— Darwin Kastle of White Wizard Games
“Play as many games as possible. Gaming is a vocabulary with a breadth of history. Knowing how to speak games and what’s already been done and not done, well and not so well will have a big impact on your design and its success.”
— Justin Schaffer of Terra Nova Games (@TerraNovaGames)

Meeple Syrup (@MeepleSyrup) offers con tips: networking, pitching and just plain surviving an industry show

“Immerse yourself in the community! The gaming community is very welcoming, and in my experience designers are always eager to help other designers.”
— Suzanne Zinsli (@KabrtZinsli)
“It’s important to do bad work. You can iterate on bad work and make it good. You can’t iterate on something you haven’t started.”
— Jay Treat (@jtreat3)