“Read between the lines. When a playtester asks a question or gives a suggestion, there’s normally something in your game that they felt was lacking. Take their question or suggestion, but also try and figure out the driving force behind it.”
Ludology talks with Emerson Matsuuchi of Nazca Games (@NazcaGames) about hidden movement and programmed movement:
http://ludology.libsyn.com/ludology-episode-106-hide-and-seek
Kim Brebach of Secret Base Games (@SecretBaseGames) discusses international shipping and fulfillment on Kickstarter with Chaos Publishing (@ChaosPublishing):
http://www.chaospublishing.com/2015/06/11/ep-3-pitching-to-the-world-w-kim-brebach/
The cast of Flip the Table (@tableflipsyou) joins The Cubist (@CubistPodcast) to discuss what makes games good–and bad:
http://www.thecubistpodcast.com/podcast/2015/6/10/episode-4-signs-of-greatness
Tips for publishers working with artists:
http://theforbiddenlimb.com/2015/05/17/working-with-an-artist/
The Gaming Careers podcast on how to tackle a large project by dividing it into smaller pieces:
http://www.thecompanybard.com/tgc-040-david-sanheuza-breaking-apart-the-vision/
The Game Design Round Table (@TGDRT) discusses collaborating on game designs:
http://thegamedesignroundtable.com/2015/06/03/episode-126-collaboration/
10 cost-saving tips for tabletop publishers:
http://meeplemechanic.com/specials/top-10-cost-saving-tips-for-tabletop-publishers/
Thoughts on the importance of theme in cooperative games:
http://paulowengames.blogspot.com/2015/06/importance-of-theme-in-cooperative-game.html
Advice for making time to design when real life happens:
https://boardgamegeek.com/thread/1379846/life-universe-and-playtesting-being-creative-when
