Ludology talks with Emerson Matsuuchi of Nazca Games (@NazcaGames) about hidden movement and programmed movement:
http://ludology.libsyn.com/ludology-episode-106-hide-and-seek
Tips & Resources for Board Game Designers
Ludology talks with Emerson Matsuuchi of Nazca Games (@NazcaGames) about hidden movement and programmed movement:
http://ludology.libsyn.com/ludology-episode-106-hide-and-seek
2015 Game Chef design competition
Theme: A Different Audience
Deadline: June 21, 2015
Kim Brebach of Secret Base Games (@SecretBaseGames) discusses international shipping and fulfillment on Kickstarter with Chaos Publishing (@ChaosPublishing):
http://www.chaospublishing.com/2015/06/11/ep-3-pitching-to-the-world-w-kim-brebach/
“Play as many games as possible. Gaming is a vocabulary with a breadth of history. Knowing how to speak games and what’s already been done and not done, well and not so well will have a big impact on your design and its success.”
Meeple Syrup (@MeepleSyrup) offers con tips: networking, pitching and just plain surviving an industry show
The cast of Flip the Table (@tableflipsyou) joins The Cubist (@CubistPodcast) to discuss what makes games good–and bad:
http://www.thecubistpodcast.com/podcast/2015/6/10/episode-4-signs-of-greatness
Three ways humor can be expressed in a board game:
Tips for publishers working with artists:
http://theforbiddenlimb.com/2015/05/17/working-with-an-artist/
The Gaming Careers podcast on how to tackle a large project by dividing it into smaller pieces:
http://www.thecompanybard.com/tgc-040-david-sanheuza-breaking-apart-the-vision/
The Game Design Round Table (@TGDRT) discusses collaborating on game designs:
http://thegamedesignroundtable.com/2015/06/03/episode-126-collaboration/
10 cost-saving tips for tabletop publishers:
http://meeplemechanic.com/specials/top-10-cost-saving-tips-for-tabletop-publishers/
Thoughts on the importance of theme in cooperative games:
http://paulowengames.blogspot.com/2015/06/importance-of-theme-in-cooperative-game.html
“Immerse yourself in the community! The gaming community is very welcoming, and in my experience designers are always eager to help other designers.”
“It’s important to do bad work. You can iterate on bad work and make it good. You can’t iterate on something you haven’t started.”
Tips for playing your own game–during development and when promoting it:
Advice for making time to design when real life happens:
https://boardgamegeek.com/thread/1379846/life-universe-and-playtesting-being-creative-when
Board Game Design Forum’s Game Design Showdown for June 2015
Pitch a competitive game where players are forced to cooperate for a common good
Deadline: June 9, 2015
“Where haste is useful: going from concept to prototype. Where haste is not useful: understanding and applying feedback.”
This month, our roundup of great board game design links features the latest in our series of infographics on licensing contracts, networking tips, PNP advice and more.
featured:
process:
rules:
playtesting:
industry:
prototyping:
theory:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallej
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Trea
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perr
APPRENTICES: Gino Brancazio, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price
The Plaid Hat Podcast (@PlaidHatGames) discusses branding in the board game industry:
http://plaidhatpodcast.libsyn.com/176-branding-in-board-gaming