Tips for publishers working with artists:
http://theforbiddenlimb.com/2015/05/17/working-with-an-artist/
Tips & Resources for Board Game Designers
Tips for publishers working with artists:
http://theforbiddenlimb.com/2015/05/17/working-with-an-artist/
The Gaming Careers podcast on how to tackle a large project by dividing it into smaller pieces:
http://www.thecompanybard.com/tgc-040-david-sanheuza-breaking-apart-the-vision/
The Game Design Round Table (@TGDRT) discusses collaborating on game designs:
http://thegamedesignroundtable.com/2015/06/03/episode-126-collaboration/
10 cost-saving tips for tabletop publishers:
http://meeplemechanic.com/specials/top-10-cost-saving-tips-for-tabletop-publishers/
Thoughts on the importance of theme in cooperative games:
http://paulowengames.blogspot.com/2015/06/importance-of-theme-in-cooperative-game.html
“Immerse yourself in the community! The gaming community is very welcoming, and in my experience designers are always eager to help other designers.”
“It’s important to do bad work. You can iterate on bad work and make it good. You can’t iterate on something you haven’t started.”
Tips for playing your own game–during development and when promoting it:
Advice for making time to design when real life happens:
https://boardgamegeek.com/thread/1379846/life-universe-and-playtesting-being-creative-when
Board Game Design Forum’s Game Design Showdown for June 2015
Pitch a competitive game where players are forced to cooperate for a common good
Deadline: June 9, 2015
“Where haste is useful: going from concept to prototype. Where haste is not useful: understanding and applying feedback.”
This month, our roundup of great board game design links features the latest in our series of infographics on licensing contracts, networking tips, PNP advice and more.
featured:
process:
rules:
playtesting:
industry:
prototyping:
theory:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallej
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Trea
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perr
APPRENTICES: Gino Brancazio, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price
The Plaid Hat Podcast (@PlaidHatGames) discusses branding in the board game industry:
http://plaidhatpodcast.libsyn.com/176-branding-in-board-gaming
The Ludology podcast discusses games that tackle controversial subjects:
http://ludology.libsyn.com/ludology-episode-105-teach-the-controversy
The theme for the June 2015 24-hour contest is “assassin”:
http://boardgamegeek.com/thread/1378720/24-hour-contest-june-2015
Tips for networking at cons:
http://www.leagueofgamemakers.com/connecting-at-conventions/
Tips to make the print-and-play version of your game easy to use:
Tips for making your game’s text clean, consistent and clear:
Using relative numbers to strengthen a game’s design: