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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
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theory
playtesting
prototyping
process
rules
licensing
publishing
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April 23, 2015 April 23, 2015/ Cardboard Edison

Forbidden Limb (@ForbiddenLimb) on finding art for your prototype:

Audio: http://theforbiddenlimb.libsyn.com/finding-art-for-your-prototype-ep16

Video: https://www.youtube.com/watch?v=CBMSFvXF5ew

April 23, 2015/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

April 21, 2015 April 21, 2015/ Cardboard Edison

Why you might make a design decision that you don’t like:

http://www.3dtotalgames.com/my-games-are-not-for-me/

April 21, 2015/ Cardboard Edison/
playtesting, process, industry

Cardboard Edison

April 21, 2015 April 21, 2015/ Cardboard Edison

Time management tips for board game designers:

http://nothingsacredgames.com/solitaire-time-management/

April 21, 2015/ Cardboard Edison/
process

Cardboard Edison

April 21, 2015 April 21, 2015/ Cardboard Edison

Matthew Dunstan (@wisegoldfish) and Brett J. Gilbert (@55cards) on seeing your first design published, cohesiveness in a design, clinging to ideas and more:

http://meepletown.com/2015/04/interview-matthew-dunstan-brett-j-gilbert-on-elysium/

April 21, 2015/ Cardboard Edison/
industry, theory, process, playtesting

Cardboard Edison

April 20, 2015 April 20, 2015/ Cardboard Edison

14 books game designers should read:

http://www.leagueofgamemakers.com/a-game-designers-library-14-books-you-should-read/

April 20, 2015/ Cardboard Edison/
process

Cardboard Edison

April 17, 2015 April 17, 2015/ Cardboard Edison
“If your sell-sheet is your resume, your rulebook is your interview! Do everything you can to have a clear rulebook.”
— Isaac Shalev (@KindFortress)
April 17, 2015/ Cardboard Edison/ /Source
licensing, rules

Cardboard Edison

April 17, 2015 April 17, 2015/ Cardboard Edison

In-depth advice for pitching to a publisher: preparation and presentation:

http://whoseturnisitanyway.com/design-pitchcraft/

April 17, 2015/ Cardboard Edison/
licensing

Cardboard Edison

April 16, 2015 April 16, 2015/ Cardboard Edison
“Don’t be afraid of failure, instead run at it and find what you can learn from failure.”
— Daryl Andrews
April 16, 2015/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

April 16, 2015 April 16, 2015/ Cardboard Edison

Advice for getting your game reviewed:

http://www.leagueofgamemakers.com/kickstarter-success-getting-game-reviews/

April 16, 2015/ Cardboard Edison/
publishing

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April 16, 2015 April 16, 2015/ Cardboard Edison

The role of creativity in game design

April 16, 2015/ Cardboard Edison/
process

Cardboard Edison

April 16, 2015 April 16, 2015/ Cardboard Edison

Boston Festival of Indie Games is accepting submissions for its Tabletop Showcase through May 15, 2015:

http://bostonfig.com/tabletop-games-showcase/

April 16, 2015/ Cardboard Edison/
playtesting, industry

Cardboard Edison

April 15, 2015 April 15, 2015/ Cardboard Edison
“As a freelance designer, you need to go with the flow. Keep the publisher’s schedule, no matter how hectic it can be. Make yourself easy to work with, help them where you can, and you’ll hopefully have a chance to work together as planned. There are so many things that delay a game, and the designer should never be one of them.”
— Scott Almes (@Scott_Almes)
April 15, 2015/ Cardboard Edison/ /Source
licensing

Cardboard Edison

April 14, 2015 April 14, 2015/ Cardboard Edison

Advice for designers looking to craft an amazing experience for the solo gamer:

http://matthewgravelyn.com/solo-round/

April 14, 2015/ Cardboard Edison/
theory

Cardboard Edison

April 14, 2015 April 14, 2015/ Cardboard Edison

An overview of how to work with an overseas manufacturer:

http://casualgamerevolution.com/blog/2015/04/overseas-game-manufacturing-demystified-or-how-to-avoid-a-disaster

April 14, 2015/ Cardboard Edison/
publishing

Cardboard Edison

April 14, 2015 April 14, 2015/ Cardboard Edison

On the potential for innovation in board game design:

http://www.3dtotalgames.com/room-for-innovation/

April 14, 2015/ Cardboard Edison/
theory

Cardboard Edison

April 13, 2015 April 13, 2015/ Cardboard Edison

Tips for starting and maintaining an email newsletter:

http://stonemaiergames.com/kickstarter-lesson-146-start-an-e-newsletter/

April 13, 2015/ Cardboard Edison/
industry

Cardboard Edison

April 08, 2015 April 08, 2015/ Cardboard Edison

Where to find free art for prototypes and what to expect when you’re ready to hire an artist:

http://thegamecrafter.libsyn.com/finding-art-resources-with-the-game-crafter-episode-13

April 08, 2015/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

April 08, 2015 April 08, 2015/ Cardboard Edison
“You may have some clever mechanic or cool theme in your game, but you need to find what part is the fun part as quickly as you can. If you are going to design games that are fun, you probably have to understand fun more than you do right now. Become a student of fun.”
— Randy Hoyt (@randyhoyt)
April 08, 2015/ Cardboard Edison/ /Source
process, theory

Cardboard Edison

April 08, 2015 April 08, 2015/ Cardboard Edison

Randy Hoyt (@randyhoyt) of Foxtrot Games (@foxtrotgames) on cash flow, components, fulfillment costs, designing endgames, becoming a student of fun and more:

http://theinquisitivemeeple.com/2015/04/08/meeple-makers-foxtrot-games/

April 08, 2015/ Cardboard Edison/
publishing

Cardboard Edison

April 08, 2015 April 08, 2015/ Cardboard Edison

Pros and cons of dice vs. cards:

http://www.leagueofgamemakers.com/mechanics-face-off-dice-vs-cards/

April 08, 2015/ Cardboard Edison/
theory

Cardboard Edison

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