Forbidden Limb (@ForbiddenLimb) on finding art for your prototype:
Audio: http://theforbiddenlimb.libsyn.com/finding-art-for-your-prototype-ep16
Tips & Resources for Board Game Designers
Forbidden Limb (@ForbiddenLimb) on finding art for your prototype:
Audio: http://theforbiddenlimb.libsyn.com/finding-art-for-your-prototype-ep16
Why you might make a design decision that you don’t like:
Time management tips for board game designers:
Matthew Dunstan (@wisegoldfish) and Brett J. Gilbert (@55cards) on seeing your first design published, cohesiveness in a design, clinging to ideas and more:
http://meepletown.com/2015/04/interview-matthew-dunstan-brett-j-gilbert-on-elysium/
14 books game designers should read:
http://www.leagueofgamemakers.com/a-game-designers-library-14-books-you-should-read/
“If your sell-sheet is your resume, your rulebook is your interview! Do everything you can to have a clear rulebook.”
In-depth advice for pitching to a publisher: preparation and presentation:
“Don’t be afraid of failure, instead run at it and find what you can learn from failure.”
Advice for getting your game reviewed:
http://www.leagueofgamemakers.com/kickstarter-success-getting-game-reviews/
The role of creativity in game design
Boston Festival of Indie Games is accepting submissions for its Tabletop Showcase through May 15, 2015:
“As a freelance designer, you need to go with the flow. Keep the publisher’s schedule, no matter how hectic it can be. Make yourself easy to work with, help them where you can, and you’ll hopefully have a chance to work together as planned. There are so many things that delay a game, and the designer should never be one of them.”
Advice for designers looking to craft an amazing experience for the solo gamer:
An overview of how to work with an overseas manufacturer:
On the potential for innovation in board game design:
Tips for starting and maintaining an email newsletter:
http://stonemaiergames.com/kickstarter-lesson-146-start-an-e-newsletter/
Where to find free art for prototypes and what to expect when you’re ready to hire an artist:
http://thegamecrafter.libsyn.com/finding-art-resources-with-the-game-crafter-episode-13
“You may have some clever mechanic or cool theme in your game, but you need to find what part is the fun part as quickly as you can. If you are going to design games that are fun, you probably have to understand fun more than you do right now. Become a student of fun.”
Randy Hoyt (@randyhoyt) of Foxtrot Games (@foxtrotgames) on cash flow, components, fulfillment costs, designing endgames, becoming a student of fun and more:
http://theinquisitivemeeple.com/2015/04/08/meeple-makers-foxtrot-games/
Pros and cons of dice vs. cards:
http://www.leagueofgamemakers.com/mechanics-face-off-dice-vs-cards/