Why you might make a design decision that you don’t like:
Matthew Dunstan (@wisegoldfish) and Brett J. Gilbert (@55cards) on seeing your first design published, cohesiveness in a design, clinging to ideas and more:
http://meepletown.com/2015/04/interview-matthew-dunstan-brett-j-gilbert-on-elysium/
14 books game designers should read:
http://www.leagueofgamemakers.com/a-game-designers-library-14-books-you-should-read/
Advice for getting your game reviewed:
http://www.leagueofgamemakers.com/kickstarter-success-getting-game-reviews/
“As a freelance designer, you need to go with the flow. Keep the publisher’s schedule, no matter how hectic it can be. Make yourself easy to work with, help them where you can, and you’ll hopefully have a chance to work together as planned. There are so many things that delay a game, and the designer should never be one of them.”
Tips for starting and maintaining an email newsletter:
http://stonemaiergames.com/kickstarter-lesson-146-start-an-e-newsletter/
Where to find free art for prototypes and what to expect when you’re ready to hire an artist:
http://thegamecrafter.libsyn.com/finding-art-resources-with-the-game-crafter-episode-13
Randy Hoyt (@randyhoyt) of Foxtrot Games (@foxtrotgames) on cash flow, components, fulfillment costs, designing endgames, becoming a student of fun and more:
http://theinquisitivemeeple.com/2015/04/08/meeple-makers-foxtrot-games/
Pros and cons of dice vs. cards:
http://www.leagueofgamemakers.com/mechanics-face-off-dice-vs-cards/
On Board Games (@OnBoardGames) discusses marketing games with Game Salute (@GameSalute):
http://onboardgames.libsyn.com/obg-155-that-chocolate-cake-looks-amazing
