You may have some clever mechanic or cool theme in your game, but you need to find what part is the fun part as quickly as you can. If you are going to design games that are fun, you probably have to understand fun more than you do right now. Become a student of fun.
— Randy Hoyt (@randyhoyt)
It’s important to not only play a lot of games, but to play a different assortment of games. Even ones you may not like. Each game you play is an opportunity to learn something new.
— Isaias Vallejo (@vallejoisaias)
Fear is good, because it comes from a place of caring. If your game design does not cause you fear, you probably don’t care enough.
— Eric Lang (@eric_lang)
If you ignore all feedback and advice, you will fail. If you twist and contort your designs to follow all feedback, you will fail. Listen to your advisors, and weigh their words of wisdom. But you have to make the final decisions, you have to provide the vision.
— Kevin Wilson (@KevinWilson42)