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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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April 14, 2015 April 14, 2015/ Cardboard Edison

Advice for designers looking to craft an amazing experience for the solo gamer:

http://matthewgravelyn.com/solo-round/

April 14, 2015/ Cardboard Edison/
theory

Cardboard Edison

April 14, 2015 April 14, 2015/ Cardboard Edison

An overview of how to work with an overseas manufacturer:

http://casualgamerevolution.com/blog/2015/04/overseas-game-manufacturing-demystified-or-how-to-avoid-a-disaster

April 14, 2015/ Cardboard Edison/
publishing

Cardboard Edison

April 14, 2015 April 14, 2015/ Cardboard Edison

On the potential for innovation in board game design:

http://www.3dtotalgames.com/room-for-innovation/

April 14, 2015/ Cardboard Edison/
theory

Cardboard Edison

April 13, 2015 April 13, 2015/ Cardboard Edison

Tips for starting and maintaining an email newsletter:

http://stonemaiergames.com/kickstarter-lesson-146-start-an-e-newsletter/

April 13, 2015/ Cardboard Edison/
industry

Cardboard Edison

April 08, 2015 April 08, 2015/ Cardboard Edison

Where to find free art for prototypes and what to expect when you’re ready to hire an artist:

http://thegamecrafter.libsyn.com/finding-art-resources-with-the-game-crafter-episode-13

April 08, 2015/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

April 08, 2015 April 08, 2015/ Cardboard Edison
“You may have some clever mechanic or cool theme in your game, but you need to find what part is the fun part as quickly as you can. If you are going to design games that are fun, you probably have to understand fun more than you do right now. Become a student of fun.”
— Randy Hoyt (@randyhoyt)
April 08, 2015/ Cardboard Edison/ /Source
process, theory

Cardboard Edison

April 08, 2015 April 08, 2015/ Cardboard Edison

Randy Hoyt (@randyhoyt) of Foxtrot Games (@foxtrotgames) on cash flow, components, fulfillment costs, designing endgames, becoming a student of fun and more:

http://theinquisitivemeeple.com/2015/04/08/meeple-makers-foxtrot-games/

April 08, 2015/ Cardboard Edison/
publishing

Cardboard Edison

April 08, 2015 April 08, 2015/ Cardboard Edison

Pros and cons of dice vs. cards:

http://www.leagueofgamemakers.com/mechanics-face-off-dice-vs-cards/

April 08, 2015/ Cardboard Edison/
theory

Cardboard Edison

April 07, 2015 April 07, 2015/ Cardboard Edison

On Board Games (@OnBoardGames) discusses marketing games with Game Salute (@GameSalute):

http://onboardgames.libsyn.com/obg-155-that-chocolate-cake-looks-amazing

April 07, 2015/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

April 07, 2015 April 07, 2015/ Cardboard Edison

What not to say in a pitch email:

http://www.wiltgren.com/2015/04/08/submitting-103-never-ever-do-this-3/

April 07, 2015/ Cardboard Edison/
licensing

Cardboard Edison

April 07, 2015 April 07, 2015/ Cardboard Edison
“It’s important to not only play a lot of games, but to play a different assortment of games. Even ones you may not like. Each game you play is an opportunity to learn something new.”
— Isaias Vallejo (@vallejoisaias)
April 07, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

April 07, 2015 April 07, 2015/ Cardboard Edison

Isaias Vallejo (@vallejoisaias) on the hardest part of being a designer, learning by playing, demoing your game and more:

http://meeplemechanic.com/foxhole-fiver/isaias-vallejo-on-designing-valeria-card-kingdoms/

April 07, 2015/ Cardboard Edison/
process

Cardboard Edison

April 07, 2015 April 07, 2015/ Cardboard Edison

Tools to mitigate the effects of randomness:

http://lawofgamedesign.com/2015/04/06/theory-mitigating-randomness

April 07, 2015/ Cardboard Edison/
theory

Cardboard Edison

April 06, 2015 April 06, 2015/ Cardboard Edison

Notes on several U.S. fulfillment partners:

http://stonemaiergames.com/4-crowdfunding-fulfillment-shipping-partners-in-the-us/

April 06, 2015/ Cardboard Edison/
publishing

Cardboard Edison

April 06, 2015 April 06, 2015/ Cardboard Edison
“Fear is good, because it comes from a place of caring. If your game design does not cause you fear, you probably don’t care enough.”
— Eric Lang (@eric_lang)
April 06, 2015/ Cardboard Edison/
process

Cardboard Edison

April 06, 2015 April 06, 2015/ Cardboard Edison

How to learn to accept playtesters’ feedback:

http://www.leagueofgamemakers.com/the-stages-of-playtesting/

April 06, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

April 06, 2015 April 06, 2015/ Cardboard Edison

Lessons learned from the successful Bad Medicine Kickstarter campaign: games vs. products, engaging backers, promoting the campaign and more:

http://gil.hova.net/2015/04/06/bad-medicine-kickstarter-postmortem/

April 06, 2015/ Cardboard Edison/
publishing

Cardboard Edison

April 05, 2015 April 05, 2015/ Cardboard Edison
“If you ignore all feedback and advice, you will fail. If you twist and contort your designs to follow all feedback, you will fail. Listen to your advisors, and weigh their words of wisdom. But you have to make the final decisions, you have to provide the vision.”
— Kevin Wilson (@KevinWilson42)
April 05, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

April 03, 2015 April 03, 2015/ Cardboard Edison

9 things to consider putting in your licensing contract:

http://theforbiddenlimb.com/2015/04/03/top-9-designer-considerations-for-publishing-contracts/

April 03, 2015/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

April 03, 2015 April 03, 2015/ Cardboard Edison

A thorough rundown of do’s and don’ts for playtesting at the early, mid and late stages:

http://whoseturnisitanyway.com/design-playtest-playtest-playtest/

April 03, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

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