“It’s important to not only play a lot of games, but to play a different assortment of games. Even ones you may not like. Each game you play is an opportunity to learn something new.”
— Isaias Vallejo (@vallejoisaias)
“Fear is good, because it comes from a place of caring. If your game design does not cause you fear, you probably don’t care enough.”
— Eric Lang (@eric_lang)
“If you ignore all feedback and advice, you will fail. If you twist and contort your designs to follow all feedback, you will fail. Listen to your advisors, and weigh their words of wisdom. But you have to make the final decisions, you have to provide the vision.”
— Kevin Wilson (@KevinWilson42)
“Most game designers have an original idea they’d like to flesh out; I’d encourage you to do that, but if you’re first to market with it, present it well. A great game mechanic, no matter how unique it is, will not sell well if the game that’s wrapped around it sucks.”
— Tom Jolly
“Sometimes you have to cut your favorite mechanism from a game to make it better. Use it in a different design, new scenery may help.”
— Peter Gousis (@MVPBoardgames)