“It’s important to not only play a lot of games, but to play a different assortment of games. Even ones you may not like. Each game you play is an opportunity to learn something new.”
Isaias Vallejo (@vallejoisaias) on the hardest part of being a designer, learning by playing, demoing your game and more:
http://meeplemechanic.com/foxhole-fiver/isaias-vallejo-on-designing-valeria-card-kingdoms/
Tools to mitigate the effects of randomness:
http://lawofgamedesign.com/2015/04/06/theory-mitigating-randomness
Notes on several U.S. fulfillment partners:
http://stonemaiergames.com/4-crowdfunding-fulfillment-shipping-partners-in-the-us/
How to learn to accept playtesters’ feedback:
http://www.leagueofgamemakers.com/the-stages-of-playtesting/
Lessons learned from the successful Bad Medicine Kickstarter campaign: games vs. products, engaging backers, promoting the campaign and more:
http://gil.hova.net/2015/04/06/bad-medicine-kickstarter-postmortem/
9 things to consider putting in your licensing contract:
http://theforbiddenlimb.com/2015/04/03/top-9-designer-considerations-for-publishing-contracts/
A thorough rundown of do’s and don’ts for playtesting at the early, mid and late stages:
http://whoseturnisitanyway.com/design-playtest-playtest-playtest/
12 things that should be in your initial email pitch to a publisher:
http://www.wiltgren.com/2015/04/03/submitting-102-12-things-to-remember-in-your-short-sweet-pitch/
Preparing yourself for the emotional roller coaster of running a Kickstarter campaign:
http://www.leagueofgamemakers.com/the-kickstarter-emotional-roller-coaster/
KublaCon Game Design Contest
Deadline: submissions must be received via mail by April 24, 2015
http://kublacon.info/kcindex.lasso?page=detail&RD=006441&action=pubsearch&skip=0
Cardboard Edison’s Favorite Tips & Resources – March 2015
/This month’s roundup of useful board game design links features practical advice for making board games a sustainable endeavor, important reminders about playtesting, notes on a taboo game mechanism and more.
industry:
publishing:
- Preliminary steps to take before moving into board game publishing
- Detailed information for how to request a quote from a manufacturer
playtesting:
- The post hoc fallacy in playtesting: why happy players might not be enjoying your game
- “When designing games there’s no substitute for actual playtesting. It may work perfectly in your head. That’s usually not true in reality.” – Ed Marriott
- “If someone plays your game and says it’s great, insist that they give you one piece of criticism, no matter how small. After disclosing one complaint, many more might follow.” – Chris Gosselin
process:
- “We’re all just making this up as we go along. Experiment with crazy ideas when you’re designing.” – Matt Leacock
- “Pay more attention to the ideas that return to you. They strike a chord for a reason.” – Jay Treat
theory:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, Richard Durham, Jeff Johnston, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICE: Gino Brancazio, JR Honeycutt, Brad Price
What to expect from a Protospiel playtesting event:
http://thegamecrafter.libsyn.com/attending-protospiel-events-with-the-game-crafter-episode-12
The theme for the April 2015 24 Hour Contest is “Grey Ghost Of The Himalayas“:
https://boardgamegeek.com/thread/1346900/24-hour-contest-april-2015
