How to learn to accept playtesters’ feedback:
http://www.leagueofgamemakers.com/the-stages-of-playtesting/
Tips & Resources for Board Game Designers
How to learn to accept playtesters’ feedback:
http://www.leagueofgamemakers.com/the-stages-of-playtesting/
Lessons learned from the successful Bad Medicine Kickstarter campaign: games vs. products, engaging backers, promoting the campaign and more:
http://gil.hova.net/2015/04/06/bad-medicine-kickstarter-postmortem/
“If you ignore all feedback and advice, you will fail. If you twist and contort your designs to follow all feedback, you will fail. Listen to your advisors, and weigh their words of wisdom. But you have to make the final decisions, you have to provide the vision.”
9 things to consider putting in your licensing contract:
http://theforbiddenlimb.com/2015/04/03/top-9-designer-considerations-for-publishing-contracts/
A thorough rundown of do’s and don’ts for playtesting at the early, mid and late stages:
http://whoseturnisitanyway.com/design-playtest-playtest-playtest/
“Most game designers have an original idea they’d like to flesh out; I’d encourage you to do that, but if you’re first to market with it, present it well. A great game mechanic, no matter how unique it is, will not sell well if the game that’s wrapped around it sucks.”
12 things that should be in your initial email pitch to a publisher:
http://www.wiltgren.com/2015/04/03/submitting-102-12-things-to-remember-in-your-short-sweet-pitch/
Board Game Design Forum’s April 2015 Game Design Showdown
Pitch a game to be played between games, where players can drop in and out at will
Deadline: April 9, 2015
Preparing yourself for the emotional roller coaster of running a Kickstarter campaign:
http://www.leagueofgamemakers.com/the-kickstarter-emotional-roller-coaster/
KublaCon Game Design Contest
Deadline: submissions must be received via mail by April 24, 2015
http://kublacon.info/kcindex.lasso?page=detail&RD=006441&action=pubsearch&skip=0
“Sometimes you have to cut your favorite mechanism from a game to make it better. Use it in a different design, new scenery may help.”
This month’s roundup of useful board game design links features practical advice for making board games a sustainable endeavor, important reminders about playtesting, notes on a taboo game mechanism and more.
industry:
publishing:
playtesting:
process:
theory:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, Richard Durham, Jeff Johnston, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICE: Gino Brancazio, JR Honeycutt, Brad Price
Ryan Laukat and Alf Seegert offer advice on the design process:
What to expect from a Protospiel playtesting event:
http://thegamecrafter.libsyn.com/attending-protospiel-events-with-the-game-crafter-episode-12
The theme for the April 2015 24 Hour Contest is “Grey Ghost Of The Himalayas“:
https://boardgamegeek.com/thread/1346900/24-hour-contest-april-2015
How to avoid wasting a publisher’s time when reaching out to them:
http://www.wiltgren.com/2015/04/01/submitting-your-game-101-dont-waste-the-publishers-time/
How to find a publisher that’s a good match for your design–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1345896/finding-publisher-how-do-i-find-good-match
Ways to ease a game’s learning curve:
http://matthewgravelyn.com/learning-a-new-game-painful-vs-painless/
A primer for making the best use of BoardGameGeek as a designer:
“Don’t let the permanence of design decisions plague you. There’s always a new project on the horizon for your forever-growing mind muscles!”