Board Game Design Forum’s April 2015 Game Design Showdown
Pitch a game to be played between games, where players can drop in and out at will
Deadline: April 9, 2015
Tips & Resources for Board Game Designers
Board Game Design Forum’s April 2015 Game Design Showdown
Pitch a game to be played between games, where players can drop in and out at will
Deadline: April 9, 2015
Preparing yourself for the emotional roller coaster of running a Kickstarter campaign:
http://www.leagueofgamemakers.com/the-kickstarter-emotional-roller-coaster/
KublaCon Game Design Contest
Deadline: submissions must be received via mail by April 24, 2015
http://kublacon.info/kcindex.lasso?page=detail&RD=006441&action=pubsearch&skip=0
“Sometimes you have to cut your favorite mechanism from a game to make it better. Use it in a different design, new scenery may help.”
This month’s roundup of useful board game design links features practical advice for making board games a sustainable endeavor, important reminders about playtesting, notes on a taboo game mechanism and more.
industry:
publishing:
playtesting:
process:
theory:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, Richard Durham, Jeff Johnston, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICE: Gino Brancazio, JR Honeycutt, Brad Price
Ryan Laukat and Alf Seegert offer advice on the design process:
What to expect from a Protospiel playtesting event:
http://thegamecrafter.libsyn.com/attending-protospiel-events-with-the-game-crafter-episode-12
The theme for the April 2015 24 Hour Contest is “Grey Ghost Of The Himalayas“:
https://boardgamegeek.com/thread/1346900/24-hour-contest-april-2015
How to avoid wasting a publisher’s time when reaching out to them:
http://www.wiltgren.com/2015/04/01/submitting-your-game-101-dont-waste-the-publishers-time/
How to find a publisher that’s a good match for your design–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1345896/finding-publisher-how-do-i-find-good-match
Ways to ease a game’s learning curve:
http://matthewgravelyn.com/learning-a-new-game-painful-vs-painless/
A primer for making the best use of BoardGameGeek as a designer:
“Don’t let the permanence of design decisions plague you. There’s always a new project on the horizon for your forever-growing mind muscles!”
Lessons on pitching from Tabletop Deathmatch:
http://danielsolisblog.blogspot.com/2015/03/5-pitching-lessons-from-tabletop.html
“Don’t over complicate your ideas. Maybe you are designing a complicated game, and that’s legit, but be really honest with yourself about whether or not you need all of the elements you’ve included.”
“Just a good concept will not work. The concept and theme are important but be sure you’ve really thought out the game play. Playtest and be open to feedback!”
What makes a “thematic” game thematic:
http://islaythedragon.com/featured/thematics-knizia-and-evocative-mechanics/
Philip duBarry (@pdubarry) joins the Gaming Careers Podcast to discuss the process of making a board game, from concept to publisher pitch:
A guide to using public domain and Creative Commons art in your games:
What should be in a licensing contract:
http://theforbiddenlimb.com/2015/03/24/publishing-contracts/
SEE ALSO: http://cardboardedison.tumblr.com/tagged/contract-terms