Ryan Laukat and Alf Seegert offer advice on the design process:
What to expect from a Protospiel playtesting event:
http://thegamecrafter.libsyn.com/attending-protospiel-events-with-the-game-crafter-episode-12
The theme for the April 2015 24 Hour Contest is “Grey Ghost Of The Himalayas“:
https://boardgamegeek.com/thread/1346900/24-hour-contest-april-2015
How to avoid wasting a publisher’s time when reaching out to them:
http://www.wiltgren.com/2015/04/01/submitting-your-game-101-dont-waste-the-publishers-time/
How to find a publisher that’s a good match for your design–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1345896/finding-publisher-how-do-i-find-good-match
Ways to ease a game’s learning curve:
http://matthewgravelyn.com/learning-a-new-game-painful-vs-painless/
Lessons on pitching from Tabletop Deathmatch:
http://danielsolisblog.blogspot.com/2015/03/5-pitching-lessons-from-tabletop.html
What makes a “thematic” game thematic:
http://islaythedragon.com/featured/thematics-knizia-and-evocative-mechanics/
What should be in a licensing contract:
http://theforbiddenlimb.com/2015/03/24/publishing-contracts/
SEE ALSO: http://cardboardedison.tumblr.com/tagged/contract-terms
The right way to use player elimination:
http://matthewgravelyn.com/designing-for-player-elimination/
“Be careful listening to what play testers say. The most valuable information I get from play testing is from watching the play testers. What part of the game are they having the most fun with? What part are they frustrated with etc. They will show you this in how they play the game.”
Teale Fristoe (@fristoe) on blind playtesting, game jams, iterating rules, your first design and more:
http://meeplemechanic.com/foxhole-fiver/teale-fristoe-on-designing-birds-of-a-feather/
