“It’s important for game designers to try all kind of games, because it will not only provide inspiration, it will give you a better idea of what you DON’T want to do in your designs.”
“Designers can especially become attached to clever parts because we want to do really original mechanics. But you have to be ruthless. If it slows the pace of the game too much, makes things too confusing, messes up other parts of the game somewhat, or anything like that — it’s a candidate for the chopping block. A good pace is a virtue unto itself.”
Preparing for a Kickstarter campaign: advice for getting quotes from manufacturers, and setting a realistic goal:
http://www.leagueofgamemakers.com/kickstarter-homework-lesson-1-quotes-and-setting-prices/
What developers do and how to work with them:
http://theinquisitivemeeple.com/2015/03/16/designing-meeples-with-seth-jaffee
MicroGame Print and Play Contest 2015
Deadline: June 3, 2015
Prizes: GeekGold
https://www.boardgamegeek.com/thread/1338297/microgame-print-and-play-contest-2015-discussion
Designing around an experience:
https://oakleafgames.wordpress.com/2015/03/12/designing-around-an-experience/
How to reach out to reviewers politely:
http://www.leagueofgamemakers.com/reaching-out-to-reviewers/
Tips for running a playtest at a board game meetup:
http://www.leagueofgamemakers.com/pints-and-pawns-playtesting-with-london-on-board/
Creating better game experiences with fun density and memorable endings:
http://www.leagueofgamemakers.com/fun-density-and-colonoscopies/
An introduction to using grids in laying out rulebooks:
http://danielsolisblog.blogspot.com/2015/03/a-quick-introduction-to-typography.html
Reasons not to offer existing products through a new Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-142-selling-existing-inventory/
Ben Rosset (@benrosset) offers advice on following your passion, assembling a prototyping kit, overcoming designer’s block, questions to ask playtesters, pitching to a publisher and more:
http://theinquisitivemeeple.com/2015/03/09/designing-meeples-with-ben-rosset
