“When designing games there’s no substitute for actual playtesting. It may work perfectly in your head. That’s usually not true in reality.”
— Ed Marriott (@EdPMarriott)
“If someone plays your game and says it’s great, insist that they give you one piece of criticism, no matter how small. After disclosing one complaint, many more might follow.”
— Chris Gosselin of Masquerade Games
“We’re all just making this up as we go along. Experiment with crazy ideas when you’re designing.”
— Matt Leacock (@mleacock)
“I attribute a good part of my success to the hours I’ve spent simply watching people play the games — both to see what engages them and to understand what trips them up while playing.”
— Matt Leacock (@mleacock)