How to pitch a publisher–and handle the rejection that will likely follow:
An introduction to using grids in laying out rulebooks:
http://danielsolisblog.blogspot.com/2015/03/a-quick-introduction-to-typography.html
Reasons not to offer existing products through a new Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-142-selling-existing-inventory/
Ben Rosset (@benrosset) offers advice on following your passion, assembling a prototyping kit, overcoming designer’s block, questions to ask playtesters, pitching to a publisher and more:
http://theinquisitivemeeple.com/2015/03/09/designing-meeples-with-ben-rosset
2015 Korea Boardgames Game Design Contest
Deadline: May 29, 2015
Prizes: Cash and possible publication
http://boardgamegeek.com/thread/1333563/kbg-design-contest-2015-1600-prize-pool
On Board Games (@OnBoardGames) discusses narrative arcs in board games with Dirk Knemeyer (@dknemeyer):
http://onboardgames.libsyn.com/obg-153-what-you-want-to-do-is-not-that-interesting
Five ways to know that your in-progress design is worth continuing, and how to go about trying new things to make it work:
http://hyperbolegames.com/2015/03/06/branching-and-experimentation-in-design/
Matt Leacock (@mleacock) on keeping co-ops challenging, creating variable player powers, imagining your game like a movie, creating an effective AI and more:
http://theinquisitivemeeple.com/2015/03/06/designing-meeples-with-matt-leacock/
The Game Crafter Official Podcast discusses intellectual-property questions:
http://thegamecrafter.libsyn.com/intellectual-property-and-the-game-crafter-episode-8
Advice for finding work in the board game industry:
http://www.leagueofgamemakers.com/how-to-work-in-the-gaming-industry/
