“Not all problems have easy, perfect solutions, and you shouldn’t be afraid to try something unusual when all the solutions are messy anyway.”
— Teale Fristoe (@teale)
“Don’t worry about throwing what you feel may be a dumb theme on a game, it may just work better than you think.”
— Jon Gilmour (@jongilmour)
“If you find that the current game is just frustrating, throw it in the pile and start working on something else. It’s okay to make a bad game. It’s not okay to release a bad game.”
— T.C. Petty III (@PuppyShogun)

Ignacy Trzewiczek (@trzewik) on why playtesters are liars, pitching to publishers, making beautiful prototypes and more

Advice for how many different designs you should work on at the same time

The Meeple Syrup vidcast (@MeepleSyrup) discusses print-on-demand and prototyping services such as The Game Crafter and Print & Play Productions

Graphic design advice for tabletop game designers, from Daniel Solis at Unpub 5

“It’s easy to get attached to a style, or to rules or simply to lose sight of everything that is possible – so it’s worth periodically doing something that pushes your comfort zone a little to expand your horizons.”
— Greg Carslaw (@3DTotalGames)
“Focus on 1. Fun, 2. Decisions, 3. Interaction. If they aren’t enjoying themselves, nothing else matters.”
— Matthew O'Malley (@BlackOakGames)
“Play a lot of other people’s games. It will give you a lot of insight into how other designers work, and may help you build up a good network of people to help you in your process.”
— Matthew O'Malley (@BlackOakGames)
“Don’t be afraid of getting your designs stolen. Your games won’t be any good if you don’t openly share them with as many strangers as possible to get honest feedback.”
— Ben Rosset (@BenRosset)