“Play a lot of other people’s games. It will give you a lot of insight into how other designers work, and may help you build up a good network of people to help you in your process.”
What good books can teach game designers:
http://www.wiltgren.com/2015/02/23/what-good-books-can-teach-game-designers/
Gil Hova (@gilhova) on the do’s and don'ts of playtesting, NDAs, writing rules, self-publishing and more:
http://theinquisitivemeeple.com/2015/02/20/designing-meeples-with-gil-hova/
Applying the “rule of three” to a game pitch, gameplay characteristics and unknown elements:
http://boardgamegeek.com/blogpost/38869/game-design-101-power-three
When and how to use negative points:
http://danielsolisblog.blogspot.com/2015/02/choice-and-time-when-do-negative-points.html
The benefits of microgames as a design exercise:
https://oakleafgames.wordpress.com/2015/02/11/design-exercise-microgame/
How to find–or build–a game design community:
http://www.leagueofgamemakers.com/a-league-of-your-own-building-a-game-design-community/
Reflections on playtesting: making changes, stopping it early, picking players and more:
http://boardgamegeek.com/thread/1318171/reflections-playtesting
