“Playtesting is more about finding where your design needs improvement, rather than validating what you did right.”
— Chip Beauvais (@the_FlyingSheep)
“The best feedback doesn’t come from asking someone a question and hearing their response. It comes from just sitting back and watching them play.”
— Michael Keller (@vhgames)
“You can sit and tweak forever, or you can start to get it out there. It’s a tough and fuzzy line, but you start to gauge it a little better with each go.”
— Jason Tagmire (@jtagmire)
“Make your prototypes look as finished as your game is.”
— Daniel Solis (@DanielSolis)