The merits of different programs to quickly create prototype cards:
http://www.reddit.com/r/tabletopgamedesign/comments/2v9in7/card_prototype_generator/
Tips & Resources for Board Game Designers
The merits of different programs to quickly create prototype cards:
http://www.reddit.com/r/tabletopgamedesign/comments/2v9in7/card_prototype_generator/
“The best feedback doesn’t come from asking someone a question and hearing their response. It comes from just sitting back and watching them play.”
Michael Keller (@vhgames) on economic games, auctions, player interaction, the design process and more:
http://ninjavspirates.libsyn.com/s9e07-lets-play-mayor-for-a-day
“You can sit and tweak forever, or you can start to get it out there. It’s a tough and fuzzy line, but you start to gauge it a little better with each go.”
Challenges in designing a 4X game:
http://boardgamegeek.com/blogpost/38580/snowball-and-steamroller-fundamental-challenges-4x
The Ludology podcast discusses the use of heuristics–mental shortcuts–in board games:
http://ludology.libsyn.com/ludology-episode-97-rules-of-thumb
“Make your prototypes look as finished as your game is.”
The Kickstarter Effect: Signing a Game in the Age of Crowdfunding (full-resolution version)
What to do if you receive a cease-and-desist letter about your Kickstarter:
What to do when your design efforts hit a wall? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1314410/how-get-past-brainstorming
Lessons learned from a failed Kickstarter campaign: the importance of reviews, marketing, engagement and more:
http://boardgamegeek.com/thread/1314899/lessonsobservations-my-failed-kickstarter-crop-cyc
Lessons about variable player powers learned from other games:
Michael Keller (@vhgames) discusses modeling economics and markets in games:
http://hyperbolegames.com/2015/02/04/interview-with-michael-keller/
“Get your ideas on the table. Do it every chance you get. Make new chances and test it then too.”
Answers to common questions about public playtesting events:
http://kevingnunn.com/2015/02/04/getting-ready-for-protospiel-2015-part-2/
Different ways that games have handled character death without player elimination:
http://www.reddit.com/r/tabletopgamedesign/comments/2umpmw/games_that_handle_death_interestingly/
The theme for the February 2015 24-hour contest is “fairy”:
http://boardgamegeek.com/thread/1313781/24-hour-contest-february-2015
Pros vs. Newbs: Experience Counts When Signing a Game (full-resolution version)
The Meeple Syrup vidcast (@MeepleSyrup) discusses scaling games for different player numbers
Two videos on promoting a game:
The Impressions vidcast on building a network: https://www.youtube.com/watch?v=QgjsS-t8soU
The Forbidden Limb on promoting a Kickstarter: https://www.youtube.com/watch?v=cr7sg75O0a0