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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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theory
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prototyping
process
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February 09, 2015 February 09, 2015/ Cardboard Edison

The merits of different programs to quickly create prototype cards:

http://www.reddit.com/r/tabletopgamedesign/comments/2v9in7/card_prototype_generator/

February 09, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison
“The best feedback doesn’t come from asking someone a question and hearing their response. It comes from just sitting back and watching them play.”
— Michael Keller (@vhgames)
February 09, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Michael Keller (@vhgames) on economic games, auctions, player interaction, the design process and more:

http://ninjavspirates.libsyn.com/s9e07-lets-play-mayor-for-a-day

February 09, 2015/ Cardboard Edison/
theory, process

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison
“You can sit and tweak forever, or you can start to get it out there. It’s a tough and fuzzy line, but you start to gauge it a little better with each go.”
— Jason Tagmire (@jtagmire)
February 09, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Challenges in designing a 4X game:

http://boardgamegeek.com/blogpost/38580/snowball-and-steamroller-fundamental-challenges-4x

February 09, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

The Ludology podcast discusses the use of heuristics–mental shortcuts–in board games:

http://ludology.libsyn.com/ludology-episode-97-rules-of-thumb

February 09, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 06, 2015 February 06, 2015/ Cardboard Edison
“Make your prototypes look as finished as your game is.”
— Daniel Solis (@DanielSolis)
February 06, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

February 05, 2015 February 05, 2015/ Cardboard Edison
The Kickstarter Effect: Signing a Game in the Age of Crowdfunding (full-resolution version)

The Kickstarter Effect: Signing a Game in the Age of Crowdfunding (full-resolution version)

February 05, 2015/ Cardboard Edison/
contract terms, featured, licensing

Cardboard Edison

February 05, 2015 February 05, 2015/ Cardboard Edison

What to do if you receive a cease-and-desist letter about your Kickstarter:

http://stonemaiergames.com/kickstarter-lesson-136-what-to-do-if-you-receive-a-cease-desist-letter-concerning-your-kickstarter/

February 05, 2015/ Cardboard Edison/
publishing

Cardboard Edison

February 05, 2015 February 05, 2015/ Cardboard Edison

What to do when your design efforts hit a wall? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1314410/how-get-past-brainstorming

February 05, 2015/ Cardboard Edison/
process

Cardboard Edison

February 05, 2015 February 05, 2015/ Cardboard Edison

Lessons learned from a failed Kickstarter campaign: the importance of reviews, marketing, engagement and more:

http://boardgamegeek.com/thread/1314899/lessonsobservations-my-failed-kickstarter-crop-cyc

February 05, 2015/ Cardboard Edison/
publishing

Cardboard Edison

February 04, 2015 February 04, 2015/ Cardboard Edison

Lessons about variable player powers learned from other games:

http://www.leagueofgamemakers.com/variable-player-powers/

February 04, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 04, 2015 February 04, 2015/ Cardboard Edison

Michael Keller (@vhgames) discusses modeling economics and markets in games:

http://hyperbolegames.com/2015/02/04/interview-with-michael-keller/

February 04, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 04, 2015 February 04, 2015/ Cardboard Edison
“Get your ideas on the table. Do it every chance you get. Make new chances and test it then too.”
— Kevin G. Nunn (@kgnunn)
February 04, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

February 04, 2015 February 04, 2015/ Cardboard Edison

Answers to common questions about public playtesting events:

http://kevingnunn.com/2015/02/04/getting-ready-for-protospiel-2015-part-2/

February 04, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

February 03, 2015 February 03, 2015/ Cardboard Edison

Different ways that games have handled character death without player elimination:

http://www.reddit.com/r/tabletopgamedesign/comments/2umpmw/games_that_handle_death_interestingly/

February 03, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 03, 2015 February 03, 2015/ Cardboard Edison

The theme for the February 2015 24-hour contest is “fairy”:

http://boardgamegeek.com/thread/1313781/24-hour-contest-february-2015

February 03, 2015/ Cardboard Edison/
contests

Cardboard Edison

February 03, 2015 February 03, 2015/ Cardboard Edison
Pros vs. Newbs: Experience Counts When Signing a Game (full-resolution version)

Pros vs. Newbs: Experience Counts When Signing a Game (full-resolution version)

February 03, 2015/ Cardboard Edison/
contract terms, featured, licensing

Cardboard Edison

February 03, 2015 February 03, 2015/ Cardboard Edison

The Meeple Syrup vidcast (@MeepleSyrup) discusses scaling games for different player numbers

February 03, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 03, 2015 February 03, 2015/ Cardboard Edison

Two videos on promoting a game:

The Impressions vidcast on building a network: https://www.youtube.com/watch?v=QgjsS-t8soU

The Forbidden Limb on promoting a Kickstarter: https://www.youtube.com/watch?v=cr7sg75O0a0

February 03, 2015/ Cardboard Edison/
publishing, industry

Cardboard Edison

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