“The goal of playtesting is to make it suck a little less each time.”
Ludology discusses how theme is expressed in games:
http://ludology.libsyn.com/ludology-episode-96-i-have-a-theme
Suggestions for how to limit analysis paralysis in players:
http://boardgamegeek.com/blogpost/37999/how-build-game-49-how-fix-things-1
“The most important aspect of designing small, light games, is to make sure they have plenty of hard decisions to make in them.”
The Meeple Syrup vidcast discusses licensing contract terms with David Short and Cardboard Edison
How to decide if your game should be turn-based or round-based:
http://boardsandbarley.com/2015/01/23/set-phaser-to-stun-a-discussion-of-phases-vs-turns/
When should you shelve a design?
http://www.leagueofgamemakers.com/ask-the-league-when-do-you-stop/
Board Game Licensing Contracts - Part 2: Post-Publication (high-resolution image)
Board Game Licensing Contracts - Part 1: Pre-Publication (high-resolution image)
Two posts on getting started as a tabletop game designer:
http://www.jamesmathe.com/so-you-want-to-be-a-tabletop-game-designer/
