“The most important aspect of designing small, light games, is to make sure they have plenty of hard decisions to make in them.”
The Meeple Syrup vidcast discusses licensing contract terms with David Short and Cardboard Edison
How to decide if your game should be turn-based or round-based:
http://boardsandbarley.com/2015/01/23/set-phaser-to-stun-a-discussion-of-phases-vs-turns/
When should you shelve a design?
http://www.leagueofgamemakers.com/ask-the-league-when-do-you-stop/
Board Game Licensing Contracts - Part 2: Post-Publication (high-resolution image)
Board Game Licensing Contracts - Part 1: Pre-Publication (high-resolution image)
Two posts on getting started as a tabletop game designer:
http://www.jamesmathe.com/so-you-want-to-be-a-tabletop-game-designer/
What makes a choice interesting–it should be meaningful, informed and limited:
http://darrellhardy.com/blog/2015/01/19/choice-thoughts-on-game-design/
A method of making solitaire modes for multiplayer games:
http://boardgamegeek.com/blogpost/37830/automa-approach-method-making-solitaire-modes-mult
