The Meeple Syrup vidcast discusses licensing contract terms with David Short and Cardboard Edison
How to decide if your game should be turn-based or round-based:
http://boardsandbarley.com/2015/01/23/set-phaser-to-stun-a-discussion-of-phases-vs-turns/
When should you shelve a design?
http://www.leagueofgamemakers.com/ask-the-league-when-do-you-stop/
Board Game Licensing Contracts - Part 2: Post-Publication (high-resolution image)
Board Game Licensing Contracts - Part 1: Pre-Publication (high-resolution image)
Two posts on getting started as a tabletop game designer:
http://www.jamesmathe.com/so-you-want-to-be-a-tabletop-game-designer/
What makes a choice interesting–it should be meaningful, informed and limited:
http://darrellhardy.com/blog/2015/01/19/choice-thoughts-on-game-design/
A method of making solitaire modes for multiplayer games:
http://boardgamegeek.com/blogpost/37830/automa-approach-method-making-solitaire-modes-mult
Data on daily and monthly trends in Kickstarter success:
http://paulowengames.blogspot.com/2015/01/statistical-review-of-seasonal-effects.html
Rob Daviau (@robdaviaugamer) on exploring false paths, calling it quits, making fixes and more:
http://playersdisconnected.com/an-interview-with-rob-daviau/
