Protecting intellectual property in a crowded market:
Guidelines for great art in board games:
http://www.acrosstheboardgames.net/nicole/what-makes-great-art-in-games/
The Long View podcast (@Longviewpodcast) discusses the characteristics and popularity of dice games:
http://boardgamegeek.com/boardgamepodcastepisode/135031/long-view-dice-games
Thoughts on unique player powers:
http://lawofgamedesign.com/2015/01/09/theory-rules-for-player-powers/
Michael Lee and Brent Kinney of Panda Game Manufacturing (@pandagm) discuss the process of manufacturing board games on the Plaid Hat Podcast (@PlaidHatGames):
http://plaidhatpodcast.libsyn.com/163-manufacturing-with-pandas
Thoughts on goals besides winning:
http://drwictzboardgames.blogspot.com/2015/01/thoughts-on-winning-goals-besides.html
Tips for building relationships with publishers and getting published through the back door:
http://www.leagueofgamemakers.com/getting-published-through-the-back-door/
The Game Crafter is running two events for game designers: Protospiel Madison on Oct. 23-25, 2015, and Crafter Con on Nov. 6-8, 2015:
http://thegamecrafter.libsyn.com/the-game-crafter-and-conventions-episode-2
Announcing Protospiel Madison 2015
/We’re bringing Protospiel back to Madison again this year with Protospiel Madison 2015. Last year we had over 80 attendees, and this year we’re expecting even more. Save the date: October 23-25, 2015
The theme for the January 2015 24-hour contest is “fireworks”:
http://boardgamegeek.com/thread/1295876/24-hour-contest-january-2015
Recommendations for online playtesting tools:
http://www.reddit.com/r/tabletopgamedesign/comments/2r8uyq/what_tool_for_remote_playtesting/
Five outdated debates about game design, and alternative discussions worth having instead:
http://www.lostgarden.com/2014/12/top-5-design-debates-i-ignored-in-2014.html
