A common problem in games with no hidden information–and how to get past it:
http://keithburgun.net/uncapped-look-ahead-and-the-information-horizon/
Tips & Resources for Board Game Designers
A common problem in games with no hidden information–and how to get past it:
http://keithburgun.net/uncapped-look-ahead-and-the-information-horizon/
Richard Durham (@richdurham) joins the Happy Mitten Games podcast (@HappyMitten) to discuss Board Game Designers Forum, mistakes that unpublished designers make, common traits of great designers and more:
“If no one has fun playing your game, then you need to change it. It’s not enough that YOU find it fun.”
Designers recommend one piece of advice to keep in mind before starting off:
The Plaid Hat Games (@PlaidHatGames) guys offer advice for the process of designing:
http://plaidhatpodcast.libsyn.com/161-a-dougs-guide-to-brainstorming
YouTube show seeking to interview designers with upcoming Kickstarters:
https://www.facebook.com/groups/GameDesignersGuild/permalink/583517108415705/
The Meeple Syrup (@MeepleSyrup) vidcast discusses designing for contests
Second half: https://www.youtube.com/watch?v=YmAJq8nvx4c
What game conventions and conferences can do for a game designer
“Design as many games as you can. You get better at it the more you do it!”
How to submit listings for games, people and publishers to the BoardGameGeek database:
http://boardgamegeek.com/blogpost/36873/advice-designers-and-publishers-how-submit-listing
Top 10 lessons learned from 2014 Kickstarter projects:
http://stonemaiergames.com/the-top-10-lessons-i-learned-from-other-kickstarter-projects-in-2014/
“Design is not “coming up with ideas.” That should be happening all the time. Design is synthesis and articulation. Execution.”
Reiner Knizia (@ReinerKnizia) on playtesting with different groups, not hanging on to dead designs, innovating in a rapidly changing industry, understanding the production process, working with small publishers, and more:
How to keep track of different versions of a design:
https://www.facebook.com/groups/GameDesignersGuild/permalink/576879999079416/
How to prevent designer burnout:
https://www.facebook.com/groups/GameDesignersGuild/permalink/578503085583774/
Tips for rulebook layouts–organization, graphics, setup and more:
http://www.buzzsprout.com/4646/230143-ep-238-rulebook-reviews-with-eric-capps
Lessons from an unsuccessful Kickstarter–timing, art, promotion and more:
http://oakleafgames.wordpress.com/2014/12/18/dealing-with-an-unsuccessful-kickstarter
How to write a press release:
http://boardgamegeek.com/blogpost/36811/advice-designers-and-publishers-how-write-press-re
Lessons learned from a successful Kickstarter campaign–promotion, Kickstarter algorithms, canceled pledges and more:
http://playintervention.tumblr.com/post/105492690576/kickstarter-lessons-learned-and-stats-from
The six core philosophies for great customer service: