What game conventions and conferences can do for a game designer
How to submit listings for games, people and publishers to the BoardGameGeek database:
http://boardgamegeek.com/blogpost/36873/advice-designers-and-publishers-how-submit-listing
Top 10 lessons learned from 2014 Kickstarter projects:
http://stonemaiergames.com/the-top-10-lessons-i-learned-from-other-kickstarter-projects-in-2014/
How to keep track of different versions of a design:
https://www.facebook.com/groups/GameDesignersGuild/permalink/576879999079416/
How to prevent designer burnout:
https://www.facebook.com/groups/GameDesignersGuild/permalink/578503085583774/
Tips for rulebook layouts–organization, graphics, setup and more:
http://www.buzzsprout.com/4646/230143-ep-238-rulebook-reviews-with-eric-capps
Lessons from an unsuccessful Kickstarter–timing, art, promotion and more:
http://oakleafgames.wordpress.com/2014/12/18/dealing-with-an-unsuccessful-kickstarter
How to write a press release:
http://boardgamegeek.com/blogpost/36811/advice-designers-and-publishers-how-write-press-re
Lessons learned from a successful Kickstarter campaign–promotion, Kickstarter algorithms, canceled pledges and more:
http://playintervention.tumblr.com/post/105492690576/kickstarter-lessons-learned-and-stats-from
Mapped endgames done right and done wrong:
http://lawofgamedesign.com/2014/12/15/theory-mapped-endgames
Bruno Cathala discusses scientific game design, creating stories in players’ minds, and more:
http://bluepegpinkpeg.com/2014/12/10/the-seventh-peg-episode-13-bruno-cathala/
