“Design is not “coming up with ideas.” That should be happening all the time. Design is synthesis and articulation. Execution.”
— Eric Lang (@eric_lang)
“A designer should work out what people enjoy about their game and then organise the rules such that achieving victory involves doing the enjoyable thing as early and often as possible.”
— Gregory Carslaw (@3DTotalGames)

Game industry veteran Mike Fitzgerald joins the Something From Nothing vidcast to offer advice for designers

The Impressions vidcast discusses getting into distribution amid heavy competition