“A designer should work out what people enjoy about their game and then organise the rules such that achieving victory involves doing the enjoyable thing as early and often as possible.”
— Gregory Carslaw (@3DTotalGames)

Game industry veteran Mike Fitzgerald joins the Something From Nothing vidcast to offer advice for designers

The Impressions vidcast discusses getting into distribution amid heavy competition

“What I have learned over time is to not rely on one strength, and not to have one fixed methodology when designing games. Designing games is not a science where you have a specific method that you always repeat.”
— Reiner Knizia

Getting written feedback, playtest forms, evaluating test data, playtesting conventions and more.

Audio: http://theforbiddenlimb.libsyn.com/when-is-your-game-ready-part-2-ep4