“The sooner you’re testing, the sooner you can move on to testing more.”
— Anthony Conta
“Do your research, but don’t forget to act.”
— Jeff Large
“Be open to change. Your game will be better for it.”
— Christopher Chung

How to attract playtesters, run blind playtests and track feedback

Audio version: http://theforbiddenlimb.libsyn.com/when-is-your-game-ready-part-1-ep3

The Meeple Syrup vidcast (@MeepleSyrup) asks board game reviewers what designers and publishers can do better

Cardboard Edison's Favorite Tips & Resources - November 2014

This month’s roundup of useful board game design links features advice for organizing your rulebook, playtester feedback forms, a reminder about objectivity when designing, and interviews with two giants of the industry.

#rules:

#theory:

#playtesting:

#process:

#industry:

Cardboard Edison is supported by our patrons on Patreon.

SENIOR INVENTOR: Richard Durham

JUNIOR INVENTORS: Jay Treat, Stephen B Davies

ASSOCIATES: Zachery Cook, Nathan Miller, Doug Levandowski

APPRENTICE: Brad Price

“Even if you’re happy with your theme, I challenge you to come up with 3 or 4 different ideas it could be instead. You may just find something you like even more and makes your game stand out.”
— Christian Strain
“Before diving too deeply into blind test feedback, find out which rules your testers player incorrectly. Trust me. Your rules suck.”
— Grant Rodiek (@HyperboleGrant)
“Letting yourself get too close to a game will prevent you from seeing problems that are obvious from the outside. For the sake of your game, take a step back and try to maintain a level of rationality when making design decisions.”
— Teale Fristoe (@teale)