An Atlanta game design workshop is scheduled for Dec. 13, 2014:
Pricing a print-on-demand game:
http://danielsolisblog.blogspot.com/2014/11/breakdown-of-pod-pricing.html
How to build your brand and community online through good commenting:
http://stonemaiergames.com/kickstarter-lesson-128-the-art-of-the-comment/
How to make custom stickered dice:
http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-23-how-to-make.html
Cardboard Architects on theme, mechanics and what drives a design:
http://cardboardarchitects.libsyn.com/cardboard-architects-episode-1-design-drivers
The Forbidden Limb podcast on pricing a game and where the profits go.
Audio only: http://theforbiddenlimb.libsyn.com/name-pricing-and-distribution-options-ep1
Printable playtester feedback form, from The Game Designers Clubhouse:
Long version: http://www.patreon.com/creation?hid=1217154
Short version: http://www.patreon.com/creation?hid=1230395
Why games cost what they do–Curt Covert (@SmirkandDagger) and Stephen Buonocore (@StrongholdGames) on publishing costs:
http://www.genesisoflegend.com/2014/11/episode-36-my-game-will-cost-what/
