Cardboard Edison
  • Cardboard Edison
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Playtest Groups Virtual Tabletops Contests Interviews Game Design Checklist
  • Publisher Directory
  • Tariffs Report
  • Newsletter
  • Podcast
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


November 25, 2014 November 25, 2014/ Cardboard Edison

An Atlanta game design workshop is scheduled for Dec. 13, 2014:

http://oilandrope.com/game-design-workshop

November 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

November 25, 2014 November 25, 2014/ Cardboard Edison

An analytical look at the customizable card game (CCG) genre:

http://hyperbolegames.com/2014/11/25/ccg-diagnosis/

November 25, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison
“Game terms are where your game’s mechanics and theme intersect. Choose them wisely.”
— Daniel Solis (@DanielSolis)
November 24, 2014/ Cardboard Edison/
rules

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison
“Contrary to bumper stickers, believing in your dream is insufficient. Turn off the idiot box and make something.”
— Corey Young (@C_M_Young)
November 24, 2014/ Cardboard Edison/
process

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison

The Game Crafter’s Sprue Challenge

Deadline: Feb. 23, 2015

https://www.thegamecrafter.com/contests/sprue-challenge

November 24, 2014/ Cardboard Edison/
contests

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison

Pricing a print-on-demand game:

http://danielsolisblog.blogspot.com/2014/11/breakdown-of-pod-pricing.html

November 24, 2014/ Cardboard Edison/
publishing

Cardboard Edison

November 23, 2014 November 23, 2014/ Cardboard Edison
“I would recommend that aspiring game designers play a wide variety of games. Play the games you know you’ll enjoy, and also play games in other categories that you know less about.”
— Jamey Stegmaier (@jameystegmaier)
November 23, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

November 23, 2014 November 23, 2014/ Cardboard Edison

A 72-hour Paper Game Jam starts Nov. 28, 2014:

http://www.reddit.com/r/tabletopgamedesign/comments/2n0p3k/paper_jam_11_as_requested_a_72h_paper_game_jam/

November 23, 2014/ Cardboard Edison/
contests

Cardboard Edison

November 21, 2014 November 21, 2014/ Cardboard Edison

The Building the Game vidcast on issues in dealing with publishers and in self-publishing

November 21, 2014/ Cardboard Edison/
licensing, publishing

Cardboard Edison

November 21, 2014 November 21, 2014/ Cardboard Edison

What it means to be a designer/publisher of board games, and how the business side of things works:

http://www.firesidegames.com/news/?p=2440

November 21, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

November 20, 2014 November 20, 2014/ Cardboard Edison

How to build your brand and community online through good commenting:

http://stonemaiergames.com/kickstarter-lesson-128-the-art-of-the-comment/

November 20, 2014/ Cardboard Edison/
industry

Cardboard Edison

November 19, 2014 November 19, 2014/ Cardboard Edison

Advice for pitching at a publisher speed-dating event:

http://www.reddit.com/r/tabletopgamedesign/comments/2mm7qw/showing_publishers_my_game_at_bggcon_this_weekend/

November 19, 2014/ Cardboard Edison/
licensing

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

The paradox of choice, sources of analysis paralysis and reducing downtime:

http://www.gamesprecipice.com/downtime/

November 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

Three things that make an asymmetric game successful:

http://www.3dtotalgames.com/asymmetry/

November 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

How to make custom stickered dice:

http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-23-how-to-make.html

November 18, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

Cardboard Architects on theme, mechanics and what drives a design:

http://cardboardarchitects.libsyn.com/cardboard-architects-episode-1-design-drivers

November 18, 2014/ Cardboard Edison/
theory, process, podcasts

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

The Forbidden Limb podcast on pricing a game and where the profits go.

Audio only: http://theforbiddenlimb.libsyn.com/name-pricing-and-distribution-options-ep1

November 18, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 17, 2014 November 17, 2014/ Cardboard Edison

Printable playtester feedback form, from The Game Designers Clubhouse:

Long version: http://www.patreon.com/creation?hid=1217154

Short version: http://www.patreon.com/creation?hid=1230395

November 17, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

November 17, 2014 November 17, 2014/ Cardboard Edison

Why games cost what they do–Curt Covert (@SmirkandDagger) and Stephen Buonocore (@StrongholdGames) on publishing costs:

http://www.genesisoflegend.com/2014/11/episode-36-my-game-will-cost-what/

November 17, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“Like writing or poetry, I think, perhaps, you need to make a lot of bad games before you can make a great one.”
— Matt Leacock (@mleacock)
November 15, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

  • Previous
  • Next