“Game terms are where your game’s mechanics and theme intersect. Choose them wisely.”
— Daniel Solis (@DanielSolis)
“Contrary to bumper stickers, believing in your dream is insufficient. Turn off the idiot box and make something.”
— Corey Young (@C_M_Young)
“I would recommend that aspiring game designers play a wide variety of games. Play the games you know you’ll enjoy, and also play games in other categories that you know less about.”
— Jamey Stegmaier (@jameystegmaier)

The Building the Game vidcast on issues in dealing with publishers and in self-publishing

The Forbidden Limb podcast on pricing a game and where the profits go.

Audio only: http://theforbiddenlimb.libsyn.com/name-pricing-and-distribution-options-ep1

“Like writing or poetry, I think, perhaps, you need to make a lot of bad games before you can make a great one.”
— Matt Leacock (@mleacock)
“Make a game that your core audience will love, and don’t worry about those outside your core audience.”
— Chip Beauvais (@the_FlyingSheep)