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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
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  • Award/
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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November 24, 2014 November 24, 2014/ Cardboard Edison
“Contrary to bumper stickers, believing in your dream is insufficient. Turn off the idiot box and make something.”
— Corey Young (@C_M_Young)
November 24, 2014/ Cardboard Edison/
process

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison

The Game Crafter’s Sprue Challenge

Deadline: Feb. 23, 2015

https://www.thegamecrafter.com/contests/sprue-challenge

November 24, 2014/ Cardboard Edison/
contests

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison

Pricing a print-on-demand game:

http://danielsolisblog.blogspot.com/2014/11/breakdown-of-pod-pricing.html

November 24, 2014/ Cardboard Edison/
publishing

Cardboard Edison

November 23, 2014 November 23, 2014/ Cardboard Edison
“I would recommend that aspiring game designers play a wide variety of games. Play the games you know you’ll enjoy, and also play games in other categories that you know less about.”
— Jamey Stegmaier (@jameystegmaier)
November 23, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

November 23, 2014 November 23, 2014/ Cardboard Edison

A 72-hour Paper Game Jam starts Nov. 28, 2014:

http://www.reddit.com/r/tabletopgamedesign/comments/2n0p3k/paper_jam_11_as_requested_a_72h_paper_game_jam/

November 23, 2014/ Cardboard Edison/
contests

Cardboard Edison

November 21, 2014 November 21, 2014/ Cardboard Edison

The Building the Game vidcast on issues in dealing with publishers and in self-publishing

November 21, 2014/ Cardboard Edison/
licensing, publishing

Cardboard Edison

November 21, 2014 November 21, 2014/ Cardboard Edison

What it means to be a designer/publisher of board games, and how the business side of things works:

http://www.firesidegames.com/news/?p=2440

November 21, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

November 20, 2014 November 20, 2014/ Cardboard Edison

How to build your brand and community online through good commenting:

http://stonemaiergames.com/kickstarter-lesson-128-the-art-of-the-comment/

November 20, 2014/ Cardboard Edison/
industry

Cardboard Edison

November 19, 2014 November 19, 2014/ Cardboard Edison

Advice for pitching at a publisher speed-dating event:

http://www.reddit.com/r/tabletopgamedesign/comments/2mm7qw/showing_publishers_my_game_at_bggcon_this_weekend/

November 19, 2014/ Cardboard Edison/
licensing

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

The paradox of choice, sources of analysis paralysis and reducing downtime:

http://www.gamesprecipice.com/downtime/

November 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

Three things that make an asymmetric game successful:

http://www.3dtotalgames.com/asymmetry/

November 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

How to make custom stickered dice:

http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-23-how-to-make.html

November 18, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

Cardboard Architects on theme, mechanics and what drives a design:

http://cardboardarchitects.libsyn.com/cardboard-architects-episode-1-design-drivers

November 18, 2014/ Cardboard Edison/
theory, process, podcasts

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

The Forbidden Limb podcast on pricing a game and where the profits go.

Audio only: http://theforbiddenlimb.libsyn.com/name-pricing-and-distribution-options-ep1

November 18, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 17, 2014 November 17, 2014/ Cardboard Edison

Printable playtester feedback form, from The Game Designers Clubhouse:

Long version: http://www.patreon.com/creation?hid=1217154

Short version: http://www.patreon.com/creation?hid=1230395

November 17, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

November 17, 2014 November 17, 2014/ Cardboard Edison

Why games cost what they do–Curt Covert (@SmirkandDagger) and Stephen Buonocore (@StrongholdGames) on publishing costs:

http://www.genesisoflegend.com/2014/11/episode-36-my-game-will-cost-what/

November 17, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“Like writing or poetry, I think, perhaps, you need to make a lot of bad games before you can make a great one.”
— Matt Leacock (@mleacock)
November 15, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“Make a game that your core audience will love, and don’t worry about those outside your core audience.”
— Chip Beauvais (@the_FlyingSheep)
November 15, 2014/ Cardboard Edison/ /Source
theory, industry

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“Playtest other people’s designs. It’s the best game design education you can have.”
— Gil Hova (@gilhova)
November 15, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“Ideas are overrated. Don’t get attached to them. People don’t play ideas, they play games.”
— Gil Hova (@gilhova)
November 15, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

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