Advice for making Kickstarter backers feel heard:
http://stonemaiergames.com/kickstarter-lesson-127-give-each-backer-a-voice/
Tips & Resources for Board Game Designers
Advice for making Kickstarter backers feel heard:
http://stonemaiergames.com/kickstarter-lesson-127-give-each-backer-a-voice/
Building a Better Prototype, a Metatopia 2014 panel with prototyping tips for designers
“Creativity is a muscle, and you need to exercise that muscle. It’s that simple.”
“You can think you have it mathed out, but if the butter to pancake ratio just seems off in your game then you gotta just add more butter.”
Achieving fun by making players feel smart and unique:
http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-22-fun-to-time-ratio.html
What chefs can teach us about game design:
http://kevingnunn.com/2014/11/08/what-chefs-can-teach-us-about-game-design/
Getting it right and wrong on Kickstarter: page layout, engagement with backers, reviews and stretch goals:
http://meltdowngames.wordpress.com/2014/11/11/gothic-doctor-wrap-up-part-2-during-the-project/
“Take a critical look at your game: Why does it need to be published, and how is it excelling? How is it doing something different than other games have done in the recent past?”
Advice for starting small as a new publisher:
http://stonemaiergames.com/good-creator-bad-creator-a-guest-post-by-brian-henk/
The theme for the November 2014 24-hour contest is “beard”:
http://boardgamegeek.com/thread/1265203/24-hour-contest-november-2014
Larry Roznai of Mayfair Games (@mayfairgames) and Patrick Nickell of Crash Games (@Crash_Games) on how designers and publishers work together, on the Meeple Syrup vidcast (@MeepleSyrup)
Thoughts on action cards and their role in a game:
A list of market mechanics and how they can be used in board games:
http://drwictzboardgames.blogspot.com/2014/11/market-mechanic-lecture-retrospective.html
Peter Olotka, co-designer of Cosmic Encounter and Dune, joins the Ludology podcast to discuss the board game industry, story in games, variable player powers, balance and more:
http://ludology.libsyn.com/ludology-episode-91-olotka-encounter
Board game publishing and “fear of missing out”:
“As a game designer, there’s nothing more valuable than notes on game ideas I’ve long since forgotten.”
Board Game Design Forum’s November 2014 Game Design Showdown
Pitch a game about empires in decline
Deadline: Nov. 9, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2014-empires-autumn
“Usually the quality of a game is a product of its execution, not any one idea, and it pays to get feedback from a diverse set of people.”
Why your Kickstarter’s backer count is more important than the total amount pledged:
http://blog.lanternsgame.com/2014/10/31/why-backer-count-is-more-important-than-total-pledges/
“Keeping in mind what makes your game different as you design the game will help you to highlight that element as you go through the design process. Think about the rest of your game acting as a funnel to bring your players back to the unique elements of your game.”