“Creativity is a muscle, and you need to exercise that muscle. It’s that simple.”
— Rob Couch (@poorly_designed)
“You can think you have it mathed out, but if the butter to pancake ratio just seems off in your game then you gotta just add more butter.”
— Ben Pinchback (@pinchback21)
“Take a critical look at your game: Why does it need to be published, and how is it excelling? How is it doing something different than other games have done in the recent past?”
— Stephen Buonocore (@StrongholdGames)

Larry Roznai of Mayfair Games (@mayfairgames) and Patrick Nickell of Crash Games (@Crash_Games) on how designers and publishers work together, on the Meeple Syrup vidcast (@MeepleSyrup)

“As a game designer, there’s nothing more valuable than notes on game ideas I’ve long since forgotten.”
— J. Alex Kevern (@AlexWithIdeas)
“Usually the quality of a game is a product of its execution, not any one idea, and it pays to get feedback from a diverse set of people.”
— Matt Leacock (@mleacock)
“Keeping in mind what makes your game different as you design the game will help you to highlight that element as you go through the design process. Think about the rest of your game acting as a funnel to bring your players back to the unique elements of your game.”
— Chris Renshall

Cardboard Edison's Favorite Tips & Resources - October 2014