“You can think you have it mathed out, but if the butter to pancake ratio just seems off in your game then you gotta just add more butter.”
Achieving fun by making players feel smart and unique:
http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-22-fun-to-time-ratio.html
What chefs can teach us about game design:
http://kevingnunn.com/2014/11/08/what-chefs-can-teach-us-about-game-design/
Getting it right and wrong on Kickstarter: page layout, engagement with backers, reviews and stretch goals:
http://meltdowngames.wordpress.com/2014/11/11/gothic-doctor-wrap-up-part-2-during-the-project/
Advice for starting small as a new publisher:
http://stonemaiergames.com/good-creator-bad-creator-a-guest-post-by-brian-henk/
The theme for the November 2014 24-hour contest is “beard”:
http://boardgamegeek.com/thread/1265203/24-hour-contest-november-2014
A list of market mechanics and how they can be used in board games:
http://drwictzboardgames.blogspot.com/2014/11/market-mechanic-lecture-retrospective.html
Peter Olotka, co-designer of Cosmic Encounter and Dune, joins the Ludology podcast to discuss the board game industry, story in games, variable player powers, balance and more:
http://ludology.libsyn.com/ludology-episode-91-olotka-encounter
Board Game Design Forum’s November 2014 Game Design Showdown
Pitch a game about empires in decline
Deadline: Nov. 9, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2014-empires-autumn
Why your Kickstarter’s backer count is more important than the total amount pledged:
http://blog.lanternsgame.com/2014/10/31/why-backer-count-is-more-important-than-total-pledges/
Cardboard Edison's Favorite Tips & Resources - October 2014
/This month our roundup of exceptional board game design links features answers to legal concerns you might have, a list of publishers accepting submissions, a quote that lit up Tumblr, and plenty more…
- “Working on the first game that you’re serious about self-publishing? Start small. No, smaller. Smaller. Keep going.” - Daniel Solis
- Games every designer should play to become familiar with the breadth of modern gaming
- “It’s important as a game designer to find what bothers you in the games people are playing and imagine solutions; that’s vital practice in developing the problem-solving skills you need, but also one of the better sources of inspiration.” - Jay Treat (@jtreat3)
- How to research a theme
- How a design can get stuck in a ditch, and how to get it back on track
- The purpose of expansions
- How designers can approach difficult themes in board games
- A taxonomy of game scoring methods
Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.
Experiences with different print-on-demand services, from the Facebook Board & Card Game Designers Guild:
https://www.facebook.com/groups/320445024722916?view=permalink&id=558624050905011
