“First and foremost, what we’re here to do is to create environments to have fun. So if you’re designing games, define fun and make sure that your game does that, because fun means different things to different people.”
— Ray Wehrs, co-founder of Calliope Games
“Take a look at what elements of your game have an easily calculable value, and try to find ways to force players to make judgments based on incomplete information. That leads to more interesting decisions and an involving game.”
— Geoff Engelstein (@gengelstein)
“Remember… People that you want to work with probably will know about you before you ever meet… Always be on your best behavior.”
— Michael Mindes (@TastyMinstrel)
“Games don’t need to be perfect in order to be play tested. Games need to have the passion to be developed.”
— Chris Renshall (@TGIK_Games_CR)
“Things can sound good in your head and work well on paper, but you can’t predict if the game will be fun or not until you get something to the table that can be played.”
— Randy Hoyt (@randyhoyt)