Data on Kickstarter success and backing other projects:
http://gotgeniusgames.com/kickstarter-stats-101-backing-projects-matter/
Tips & Resources for Board Game Designers
Data on Kickstarter success and backing other projects:
http://gotgeniusgames.com/kickstarter-stats-101-backing-projects-matter/
Balderdash designer Laura Robinson offers advice on researching, prototyping, blind playtesting, sell sheets and more:
Eight uses for pennies in your prototype–and two other ideas:
http://drwictzboardgames.blogspot.com/2014/10/a-dr-wictz-list-10-uses-for-pennies-in.html
Guidelines for a successful playtesting event:
http://www.leagueofgamemakers.com/how-to-playtest-part-1-set-the-stage/
Benefits of finding new ways to achieve a design’s goals:
http://boardgamegeek.com/blogpost/35007/how-build-game-19-challenge-same-thing-different-w
What to say on the front of the box to draw in potential customers:
http://blueroom.labvc.com.au/2014/10/24/present-amateur-designer-without-even-knowing/
A list of publishers that are accepting submissions, and what types of games they’re looking for:
http://www.bgdf.com/forum/game-creation/publication/list-publishers-2014-edition
Games every designer should play to become familiar with the breadth of modern gaming:
Data on the $1 reward level and Kickstarter success:
http://gotgeniusgames.com/kickstarter-stats-101-1-reward-level/
Ways to find inspiration for designs:
http://boardgamegeek.com/blogpost/35005/how-build-game-17-develop-inspirational-resources
“Games don’t need to be perfect in order to be play tested. Games need to have the passion to be developed.”
Hidden trackable information–why a designer might want to use it:
“Things can sound good in your head and work well on paper, but you can’t predict if the game will be fun or not until you get something to the table that can be played.”
The purpose of expansions:
http://boardsandbarley.com/2014/10/21/the-purpose-of-expansions/
Paid and free ways to drive traffic to your Kickstarter:
http://www.albinodragon.com/blog/how-to-get-your-kickstarter-seen-by-the-masses/
“My rule for designing a game is that anything I can take out of the game, I take out, as long as it doesn’t undermine the base part.”
750 free icons, courtesy of Google:
https://github.com/google/material-design-icons/releases/tag/1.0.0
Unpub Mini San Diego is Nov. 15, 2014:
The merits of dice:
http://lawofgamedesign.com/2014/10/20/theory-using-dice-as-a-design-tool
“New game designers underestimate how long their game will take to play. If you think you need 6 tokens, you probably need 3.”