“Self-doubt is my first play tester.”
— Grant Rodiek (@HyperboleGrant)
“You can not let negativity exist in your campaign. You can’t be the only positive one. You have to ask your Backers to help.”
— Christian Strain
“As you make your way through the design process, designers should be looking for the one thing that makes the long hours and months-long development process awesome.”
— Chris Renshall (@TGIK_Games_CR)
“If your gut instinct tells you that your game is missing something, it usually is.”
— Christopher Chung (@FlashForwardCo)
“Game designers aren’t the only ones who find it hard to let go of clever mechanics. It affects early playtesters, too.”
— Charles Beauvais (@the_FlyingSheep)