Self-doubt is my first play tester.
— Grant Rodiek (@HyperboleGrant)
You can not let negativity exist in your campaign. You can’t be the only positive one. You have to ask your Backers to help.
— Christian Strain
As you make your way through the design process, designers should be looking for the one thing that makes the long hours and months-long development process awesome.
— Chris Renshall (@TGIK_Games_CR)
If your gut instinct tells you that your game is missing something, it usually is.
— Christopher Chung (@FlashForwardCo)
Game designers aren’t the only ones who find it hard to let go of clever mechanics. It affects early playtesters, too.
— Charles Beauvais (@the_FlyingSheep)