“Self-doubt is my first play tester.”
Responding to a feeling of defeat among your Kickstarter backers:
http://www.leagueofgamemakers.com/reflections-3-the-face-of-success/
Thoughts on exceptions in rules:
http://oakleafgames.wordpress.com/2014/10/16/making-an-exception/
How to build a following online before launching a Kickstarter:
http://indieconquest.com/2014/10/11/ksc4-when-and-where-should-i-advertise-my-kickstarter/
The Game Design Round Table (@TGDRT) and Kristín Guðmundsdóttir of Kvasir Games (@KvasirGames) discuss game jams, flexible rules, publishing, working within a team, and more:
http://thegamedesignroundtable.com/2014/10/14/episode-101-kvasir-games/
2014 Dexterity Game Design Contest
Deadline: Dec. 31, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1252248/2014-dexterity-game-design-contest
A method for quickly pitching your game to a possible customer:
http://www.leagueofgamemakers.com/pitch-slap-your-game-to-a-customer/
Designing beginnings: Why so many games start players off with resources:
http://www.wiltgren.com/2014/10/13/medias-res-designing-beginnings/
A massive post touching on lots of legal issues facing board game designers and publishers:
http://www.jamesmathe.com/dammit-jim-im-a-publisher-not-a-lawyer/
Elevator pitches: even more important than you think:
http://boardgamegeek.com/blogpost/34744/how-build-game-9-work-your-elevator-pitch
