What a first-time board game designer can expect from the process:
The Game Design Round Table (@TGDRT) and Kristín Guðmundsdóttir of Kvasir Games (@KvasirGames) discuss game jams, flexible rules, publishing, working within a team, and more:
http://thegamedesignroundtable.com/2014/10/14/episode-101-kvasir-games/
2014 Dexterity Game Design Contest
Deadline: Dec. 31, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1252248/2014-dexterity-game-design-contest
A method for quickly pitching your game to a possible customer:
http://www.leagueofgamemakers.com/pitch-slap-your-game-to-a-customer/
Designing beginnings: Why so many games start players off with resources:
http://www.wiltgren.com/2014/10/13/medias-res-designing-beginnings/
A massive post touching on lots of legal issues facing board game designers and publishers:
http://www.jamesmathe.com/dammit-jim-im-a-publisher-not-a-lawyer/
Elevator pitches: even more important than you think:
http://boardgamegeek.com/blogpost/34744/how-build-game-9-work-your-elevator-pitch
A taxonomy of game scoring methods:
http://paulowengames.blogspot.com/2014/10/point-tracking-methods.html
The State of Games podcast discusses some important decisions that face designers, publishers and players:
http://dicehateme.buzzsprout.com/3256/211145-the-one-about-making-good-decisions
How to give and receive feedback on a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-123-how-to-give-and-take-tough-love-feedback/
The benefits of prototyping early in the process:
http://boardgamegeek.com/blogpost/34718/how-build-game-8-build-your-prototypes-early
