The Game Design Round Table (@TGDRT) and Kristín Guðmundsdóttir of Kvasir Games (@KvasirGames) discuss game jams, flexible rules, publishing, working within a team, and more:
http://thegamedesignroundtable.com/2014/10/14/episode-101-kvasir-games/
Tips & Resources for Board Game Designers
The Game Design Round Table (@TGDRT) and Kristín Guðmundsdóttir of Kvasir Games (@KvasirGames) discuss game jams, flexible rules, publishing, working within a team, and more:
http://thegamedesignroundtable.com/2014/10/14/episode-101-kvasir-games/
An argument against “output randomness” in strategy games:
2014 Dexterity Game Design Contest
Deadline: Dec. 31, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1252248/2014-dexterity-game-design-contest
Plaid Hat Games (@PlaidHatGames) and Stephen Buonocore (@StrongholdGames) discuss themes that sell:
How to approach reviewers professionally:
“If your gut instinct tells you that your game is missing something, it usually is.”
A method for quickly pitching your game to a possible customer:
http://www.leagueofgamemakers.com/pitch-slap-your-game-to-a-customer/
Designing beginnings: Why so many games start players off with resources:
http://www.wiltgren.com/2014/10/13/medias-res-designing-beginnings/
“Game designers aren’t the only ones who find it hard to let go of clever mechanics. It affects early playtesters, too.”
A massive post touching on lots of legal issues facing board game designers and publishers:
http://www.jamesmathe.com/dammit-jim-im-a-publisher-not-a-lawyer/
Elevator pitches: even more important than you think:
http://boardgamegeek.com/blogpost/34744/how-build-game-9-work-your-elevator-pitch
The top 10 things aspiring board game designers need to know
A taxonomy of game scoring methods:
http://paulowengames.blogspot.com/2014/10/point-tracking-methods.html
The State of Games podcast discusses some important decisions that face designers, publishers and players:
http://dicehateme.buzzsprout.com/3256/211145-the-one-about-making-good-decisions
How to give and receive feedback on a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-123-how-to-give-and-take-tough-love-feedback/
How to make your rulebook flow smoothly:
The benefits of prototyping early in the process:
http://boardgamegeek.com/blogpost/34718/how-build-game-8-build-your-prototypes-early
“If you have a favorite idea that you think would make the best boardgame ever, save it for later. Your first attempt is bound to be terrible (everyone’s is), so don’t waste your favorite idea on that.”
What data to collect from playtesters–a Reddit tabletop designers discussion:
Different ways you can make Kickstarter backers feel valued:
http://stonemaiergames.com/kickstarter-lesson-122-the-5-love-languages-of-crowdfunding/