If your gut instinct tells you that your game is missing something, it usually is.
— Christopher Chung (@FlashForwardCo)
Game designers aren’t the only ones who find it hard to let go of clever mechanics. It affects early playtesters, too.
— Charles Beauvais (@the_FlyingSheep)
If you have a favorite idea that you think would make the best boardgame ever, save it for later. Your first attempt is bound to be terrible (everyone’s is), so don’t waste your favorite idea on that.
— Seth Jaffee (@sedjtroll)
Every theme has elements in it that appeal to different people. It’s your job as a designer to find these elements.
— Nat Levan (@OakleafGames)