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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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theory
playtesting
prototyping
process
rules
licensing
publishing
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October 14, 2014 October 14, 2014/ Cardboard Edison

Plaid Hat Games (@PlaidHatGames) and Stephen Buonocore (@StrongholdGames) discuss themes that sell:

http://www.plaidhatgames.com/podcast/153

October 14, 2014/ Cardboard Edison/
industry, licensing, publishing, podcasts

Cardboard Edison

October 14, 2014 October 14, 2014/ Cardboard Edison

How to approach reviewers professionally:

http://clubfantasci.com/approach-board-game-review-blogs/

October 14, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 13, 2014 October 13, 2014/ Cardboard Edison
“If your gut instinct tells you that your game is missing something, it usually is.”
— Christopher Chung (@FlashForwardCo)
October 13, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 13, 2014 October 13, 2014/ Cardboard Edison

A method for quickly pitching your game to a possible customer:

http://www.leagueofgamemakers.com/pitch-slap-your-game-to-a-customer/

October 13, 2014/ Cardboard Edison/
industry, licensing, publishing

Cardboard Edison

October 13, 2014 October 13, 2014/ Cardboard Edison

Designing beginnings: Why so many games start players off with resources:

http://www.wiltgren.com/2014/10/13/medias-res-designing-beginnings/

October 13, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 13, 2014 October 13, 2014/ Cardboard Edison
“Game designers aren’t the only ones who find it hard to let go of clever mechanics. It affects early playtesters, too.”
— Charles Beauvais (@the_FlyingSheep)
October 13, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 13, 2014 October 13, 2014/ Cardboard Edison

A massive post touching on lots of legal issues facing board game designers and publishers:

http://www.jamesmathe.com/dammit-jim-im-a-publisher-not-a-lawyer/

October 13, 2014/ Cardboard Edison/
industry, licensing, publishing

Cardboard Edison

October 10, 2014 October 10, 2014/ Cardboard Edison

Elevator pitches: even more important than you think:

http://boardgamegeek.com/blogpost/34744/how-build-game-9-work-your-elevator-pitch

October 10, 2014/ Cardboard Edison/
industry, licensing, playtesting

Cardboard Edison

October 10, 2014 October 10, 2014/ Cardboard Edison

The top 10 things aspiring board game designers need to know

October 10, 2014/ Cardboard Edison/
process, industry, playtesting, licensing

Cardboard Edison

October 10, 2014 October 10, 2014/ Cardboard Edison

A taxonomy of game scoring methods:

http://paulowengames.blogspot.com/2014/10/point-tracking-methods.html

October 10, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 10, 2014 October 10, 2014/ Cardboard Edison

The State of Games podcast discusses some important decisions that face designers, publishers and players:

http://dicehateme.buzzsprout.com/3256/211145-the-one-about-making-good-decisions

October 10, 2014/ Cardboard Edison/
theory, process, playtesting, podcasts

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

How to give and receive feedback on a Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-123-how-to-give-and-take-tough-love-feedback/

October 09, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

How to make your rulebook flow smoothly:

http://gfbrobot.com/2014/10/09/variant-rulebook-errors/

October 09, 2014/ Cardboard Edison/
rules

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

The benefits of prototyping early in the process:

http://boardgamegeek.com/blogpost/34718/how-build-game-8-build-your-prototypes-early

October 09, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison
“If you have a favorite idea that you think would make the best boardgame ever, save it for later. Your first attempt is bound to be terrible (everyone’s is), so don’t waste your favorite idea on that.”
— Seth Jaffee (@sedjtroll)
October 09, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

What data to collect from playtesters–a Reddit tabletop designers discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/2ikxau/the_best_way_to_collect_feedback_from_play_testers/

October 09, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

Different ways you can make Kickstarter backers feel valued:

http://stonemaiergames.com/kickstarter-lesson-122-the-5-love-languages-of-crowdfunding/

October 09, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 08, 2014 October 08, 2014/ Cardboard Edison
“Every theme has elements in it that appeal to different people. It’s your job as a designer to find these elements.”
— Nat Levan (@OakleafGames)
October 08, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

October 08, 2014 October 08, 2014/ Cardboard Edison

Getting players invested in your game’s theme:

http://oakleafgames.wordpress.com/2014/10/08/choosing-a-game-idea

October 08, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 08, 2014 October 08, 2014/ Cardboard Edison

Why marketing your game should begin as you design it:

http://boardgamegeek.com/blogpost/34663/how-build-game-7-want-kickstart-your-game-marketin

October 08, 2014/ Cardboard Edison/
publishing, industry, process

Cardboard Edison

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