“If you have a favorite idea that you think would make the best boardgame ever, save it for later. Your first attempt is bound to be terrible (everyone’s is), so don’t waste your favorite idea on that.”
— Seth Jaffee (@sedjtroll)
“Every theme has elements in it that appeal to different people. It’s your job as a designer to find these elements.”
— Nat Levan (@OakleafGames)

Ignacy Trzewiczek (@trzewik) joins Something From Nothing to discuss thematic games, publishing mistakes, starting out as a designer, taking advice and feedback, and more

“Enter every discussion knowing what works with your game and what isn’t currently working. Design is an art, but development can be more scientific.”
— Grant Rodiek (@HyperboleGrant)
“Never make changes to your game just to change stuff. Understand fully what the problem is that you’re trying to solve and why you think the change will address it. Otherwise, you will meander for months or years with no forward progress.”
— Grant Rodiek (@HyperboleGrant)