What do you do when a tester says, “You removed my favorite feature"?
http://hyperbolegames.com/2014/10/06/ignoring-kind-feedback/
Tips & Resources for Board Game Designers
What do you do when a tester says, “You removed my favorite feature"?
http://hyperbolegames.com/2014/10/06/ignoring-kind-feedback/
How to maximize the benefit of a given theme to the game’s overall experience:
“Thematic design is about players making intuitive decisions that appropriately mimic their thematic equivalent.”
How to research a theme:
Making Kickstarter campaign decisions by asking, “Who does it benefit?”:
http://www.leagueofgamemakers.com/reflection-1-backers-first/
“If you receive a negative review, and you will, you’re allowed to do one thing: Post, “Thanks for the review.” You may also try, “I’m sorry you didn’t enjoy the game. Thanks for the review.””
Card games vs. board games: Why some players are turning to smaller card-based games:
http://pulsiphergamedesign.blogspot.com/2014/10/really-small-games-card-version.html
Using reviews to improve your designs:
http://hyperbolegames.com/2014/10/02/using-reviews-to-improve-games/
Board Game Design Forum’s October 2014 Game Design Showdown
Create a game where the packaging is a significant element in the game’s play.
Deadline: Oct. 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-october-2014-thinking-inside-box
Categories of win conditions and game-end triggers–a Reddit tabletop designers discussion:
How a design can get stuck in a ditch, and how to get it back on track:
http://thegamedesignroundtable.com/2014/09/30/episode-99-stuck-in-the-ditch/
In this month’s roundup, we have an in-depth interview with Matt Leacock, a thoughtful post on exoticism in board games, a new source for prototyping icons, Kickstarter advice for before, during and after the campaign, and lots more!
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“When you create a game, be proud of it, and want to show it off. If you’re not excited about your own game, why would a publisher or potential customer be interested in it?”
The benefits of ego to a game designer:
When to use penalties instead of rewards:
The Meeple Syrup vidcast discusses designing “Ameritrash”–or thematic–games
10 steps to design a board game
The Building the Game podcast (@PodcastBTG) discusses when and how to cut from a design:
http://www.buildingthegamepodcast.com/2014/09/28/episode-122-cutting-and-cyber-cybers/
“No idea is ever wasted. You can always repurpose it into something awesome.”
Tips for creating a better Kickstarter video:
http://stonemaiergames.com/the-project-video-research-storyboarding-animatics-and-more/