“If you’re looking for specific feedback, you need to ask specific questions. Develop them before each session.”
— Sen-Foong Lim (@SenFoongLim)
“Design your first 10 games really quickly, so that you can learn how to do it. Don’t expect that the first one is going to be any good or get published.”
—

Jeremiah Lee (@jeremiah042)

“Be open to criticism. If you want to just make a game because you want to make a game, you can ignore criticism. If you want it to be published, then you have to listen to it.”
— Emmanuel Aquin (@Amiral_Aquin)

The Meeple Syrup vidcast discusses how to join the print-and-play community

What you can expect to get out of designing games–and what you can’t

“If you ever want to design a game with someone, look for a co-designer that can kindly but clearly communicate their opinions of what works and doesn’t work.”
— Steven Poelzing

Advice for getting your game into distribution