The three Kickstarter funding scenarios you must plan for:
http://stonemaiergames.com/kickstarter-lesson-117-the-3-funding-scenarios-you-must-plan-for/
Tips & Resources for Board Game Designers
The three Kickstarter funding scenarios you must plan for:
http://stonemaiergames.com/kickstarter-lesson-117-the-3-funding-scenarios-you-must-plan-for/
“Design your first 10 games really quickly, so that you can learn how to do it. Don’t expect that the first one is going to be any good or get published.”
Jeremiah Lee (@jeremiah042)
“Be open to criticism. If you want to just make a game because you want to make a game, you can ignore criticism. If you want it to be published, then you have to listen to it.”
The Meeple Syrup vidcast discusses how to join the print-and-play community
A guide to demoing your prototype at a convention:
http://whoseturnisitanyway.com/article-game-design-demoing-prototypes/
What you can expect to get out of designing games–and what you can’t
The pros and cons of special powers:
http://mvpboardgames.blogspot.com/2014/09/design-tip-of-week-19-special-powers.html
A new source of icons, under Creative Commons license:
Australian self-publishers share tips on how to develop and publish a board game:
http://atgn.com.au/want-make-tabletop-game-interview-allen-chang-jason-kotzur-yang/
10 tips for prototyping and early playtesting:
http://goplaylisten.wordpress.com/2014/09/17/how-to-design-a-board-or-card-game-10-prototyping-tips
How and why you should promote your game before launching it on Kickstarter: “You can’t be a wallflower if you want to run a successful crowd funding campaign. You’ve got to get yourself and your game out there.”:
http://news.thegamecrafter.com/post/97738776643/kickstarter-pre-promotion
Integrating theme and mechanics: “The closer you can tie your core mechanics to your theme, the more your players will accept those mechanics, and the more the game will be ‘about’ what you say it’s about:
Lessons learned from pitching to publishers at Gen Con 2014 Speed Dating:
http://www.leagueofgamemakers.com/designerpublisher-speed-dating-at-gen-con-2014/
“If you ever want to design a game with someone, look for a co-designer that can kindly but clearly communicate their opinions of what works and doesn’t work.”
Some high-level advice for Kickstarting a board game:
http://boardgamegeek.com/blogpost/34025/article-2-overview-key-tips
Ways to add tension to a game–a BoardGameGeek designers forum discussion:
Advice for getting your game into distribution
The Meeple Syrup vidcast discusses designing microgames
“No one wants to read the rules (well, almost no one). Don’t give the reader any more reason to regret having to read them, than he or she has to begin with!”
Advice for making rules-reading less painful than it has to be