A new source of icons, under Creative Commons license:
Australian self-publishers share tips on how to develop and publish a board game:
http://atgn.com.au/want-make-tabletop-game-interview-allen-chang-jason-kotzur-yang/
10 tips for prototyping and early playtesting:
http://goplaylisten.wordpress.com/2014/09/17/how-to-design-a-board-or-card-game-10-prototyping-tips
How and why you should promote your game before launching it on Kickstarter: “You can’t be a wallflower if you want to run a successful crowd funding campaign. You’ve got to get yourself and your game out there.”:
http://news.thegamecrafter.com/post/97738776643/kickstarter-pre-promotion
Lessons learned from pitching to publishers at Gen Con 2014 Speed Dating:
http://www.leagueofgamemakers.com/designerpublisher-speed-dating-at-gen-con-2014/
Some high-level advice for Kickstarting a board game:
http://boardgamegeek.com/blogpost/34025/article-2-overview-key-tips
Why it’s worth entering design contests–and what to expect when you do:
http://www.leagueofgamemakers.com/game-design-contests-are-they-worth-it/
What gives a game a rewarding moment for players?
http://hyperbolegames.com/2014/09/15/pre-baking-with-dopamine/
6 tips for designers to make their game more replayable:
http://www.mofbg.co.uk/2014/09/lessons-on-re-playability.html
SEE ALSO: http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/
How to do Kickstarter outreach: reviews, previews, interviews, podcasts and game stores:
http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/
